Difference between revisions of "Ruby Cast Demo"

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| ReleaseDate = {{1998}}
 
| ReleaseDate = {{1998}}
 
| ProjectStatus = {{InDevelopment}}, % complete
 
| ProjectStatus = {{InDevelopment}}, % complete
| Developer = {{LanceEwing}} {{Lance Ewing}}
+
| Developer = {{LanceEwingToolDev}}
 
| Publisher = {{Lance Ewing}}
 
| Publisher = {{Lance Ewing}}
 
| Designer = {{Lance Ewing}}
 
| Designer = {{Lance Ewing}}

Revision as of 10:50, 19 March 2019

The Ruby Cast Demo
{{{Image}}}
Release Date: 1998
Project Status: In Development, % complete
Latest Version: {{{ReleaseVersion}}}
Developer(s): Lance Ewing
Publisher: Template:Lance Ewing
Designer(s): Template:Lance Ewing
Source Available:  No
Category: Demo
Type: {{{Type}}}
Genre: Adventure
Theme(s): {{{Theme}}}
Engine: AGI2
CP Scheme: {{{CopyProtection}}}
ESRB Rating: {{{ESRBRating}}}
Platform: MS-DOS
Localization: English
Website:





Description

The Ruby Cast demo uses interpreter version 2.917.


Screenshots

RubyCastDemoSS1.png RubyCastDemoSS2.png


Story

After entering what you thought was a beach, you find yourself in a desert in the middle of an old abandoned theme park. Now, you are trapped and in order to escape, you must find the fourteen gold coins and place them into the ruby cast. You have little help, except from a gatekeeper, and your own wits. Can you succeed? Play this game and find out!


About

The game was the first Fan Made game to be released, before AGI Studio had been released. It was created using stand-alone resource tools. The first demo was released in 1998, followed by a second demo later. Unfortunately, this game has been abandoned.

This was the first work in progress to come out of the AGI community (as I recall) and it still remains on the top list of work in progress demos to be available. A second work in progress was released which was about twice as big as the first, which made the game even better. The graphics are quite good. The technical aspects are also quite good. The list of understood commands is good enough, but it never hurts to have more. When dealing with the Gatekeeper, it would be nicer if more ways of talking with him were understood. Also, when dealing with the leprechauns, it is almost difficult to have to type "listen to men" several times to hear the hints. I would suggest having it that as long as you are standing in the area with them, it lists what they are saying every ten or so seconds. I am unsure really of the current status of this game as I haven't heard from Lance in a long time, but I hope that this game is still being made, because it really is quite excellent. It remains very faithful to Sierra's original style like King's Quest which in a nostalgic sense, is very good.

- David Smith


Download


Walkthroughs/Hints

  • No walkthrough available.


Related Links