Difference between revisions of "AGI256 View Editor"

From AGI Wiki
Jump to navigationJump to search
Line 41: Line 41:
 
{| align="center" width="80%"
 
{| align="center" width="80%"
 
| align="center"|[[Image:AGI256ViewEditorSS.png|320px]]
 
| align="center"|[[Image:AGI256ViewEditorSS.png|320px]]
| align="center"|[[Image:AGI256ViewEditorSS2.png|320px]]
+
| align="center"|<!-- [[Image:AGI256ViewEditorSS2.png|320px]] -->
 
|}
 
|}
  

Revision as of 17:42, 14 April 2019

AGI256 View Editor
Version 1.10

Author:

2019/03/14
AGI256 View Editor
{{{Image}}}
Latest Version:  1.10
Release Date:  2002/04/10
Company:
Publication Status:  Published
Developer(s): Brian Provinciano
Interface: {{{Interface}}}
Language: C++
Open Source: Change to ClosedSRC
Source Availability:  No
License: None
Type: View
Platform: DOS
Localization: English
Website: The Ultimate AGI & SCI Web Site (Web Archive)


This page is a stub page. Please help if you can provide more information.




Description

AGI256 View Editor was Brian Provinciano's 256 color AGI View editor. This program allows you to edit 256 color views for AGI games. You can import the regular 16 color views and convert them to 256 color format. It also can convert Windows BMP files into AGI256 pictures and back.


New Format

The 256 color views are pretty much the same format as AGI, except that they do not support mirroring. The mirroring/transparenct byte is exclusively for the transparent color now. Also, the cel data is not run length encoded, just raw data. It still supports the 0x00 for a new line. Distinguishing the two different views is easy. Normal AGI views start with '\x01\x01', while my new format starts with '\x0F\xF0'.


Screenshots

AGI256ViewEditorSS.png


Features


Version History

 


Development Status

 


Usage


Download

Download from here:


Known issues


Credits


References


Also See