Difference between revisions of "AGI256 View Editor"
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Revision as of 17:42, 14 April 2019
Latest Version: | 1.10 | ||
---|---|---|---|
Release Date: | 2002/04/10 | ||
Company: | |||
Publication Status: | Published | ||
Developer(s): | Brian Provinciano | ||
Interface: | {{{Interface}}} | ||
Language: | C++ | ||
Open Source: | Change to ClosedSRC | ||
Source Availability: | No | ||
License: | None | ||
Type: | View | ||
Platform: | DOS | ||
Localization: | English | ||
Website: | The Ultimate AGI & SCI Web Site (Web Archive) |
This page is a stub page. Please help if you can provide more information.
Description
AGI256 View Editor was Brian Provinciano's 256 color AGI View editor. This program allows you to edit 256 color views for AGI games. You can import the regular 16 color views and convert them to 256 color format. It also can convert Windows BMP files into AGI256 pictures and back.
New FormatThe 256 color views are pretty much the same format as AGI, except that they do not support mirroring. The mirroring/transparenct byte is exclusively for the transparent color now. Also, the cel data is not run length encoded, just raw data. It still supports the 0x00 for a new line. Distinguishing the two different views is easy. Normal AGI views start with '\x01\x01', while my new format starts with '\x0F\xF0'.
Screenshots
Features
Version History
Development Status
Usage
Download
Download from here:
- ZIP File File:AGI256 View Editor (VEAGI256).zip (ZIP file) [233 KB]
Known issues
Credits
References