Difference between revisions of "NAGI"
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{{FanAGISoftwareInfobox | {{FanAGISoftwareInfobox | ||
| Software = NAGI | | Software = NAGI | ||
− | | | + | | Image = [[Image:NAGI_SS.png|200px]]<br /> |
''The Black Cauldron running in NAGI'' | ''The Black Cauldron running in NAGI'' | ||
| Version = 2.06 | | Version = 2.06 |
Revision as of 23:36, 23 June 2022
The Black Cauldron running in NAGI | |||
Latest Version: | 2.06 | ||
---|---|---|---|
Release Date: | 2002 | ||
Company: | N/A | ||
Publication Status: | Published | ||
Developer(s): | Nick Sonneveld | ||
Interface: | {{{Interface}}} | ||
Language: | C | ||
Open Source: | Change to OpenSRC | ||
Source Availability: | |||
License: | |||
Type: | AGI Interpreter Third Party AGI Interpreter | ||
Platform: | Windows | ||
Localization: | English | ||
Website: | http://www.agidev.com/projects/nagi/ |
Description
Nick Sonneveld's NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI interpreter. It was written by Nick Sonneveld and originally released in 2002(???).
From the NAGI Website:
NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.
I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws AGI pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.
Features
Version History
- ver 2.06
Development Status
Usage
Options
Download
Download from here:
- File:NAGI - 2 06.zip (ZIP file) [151 KB]
Source:
- File:NAGI SRC - 2002-11-14.tar.gz (ZIP file) [164 KB]
Known issues
- None known
Credits
References
Also See