Difference between revisions of "AGI Mouse"
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* [[Hitler's Legacy Demo]] | * [[Hitler's Legacy Demo]] | ||
* [[Isabella Coq: A present for my Dad]] | * [[Isabella Coq: A present for my Dad]] | ||
− | * [[Naturette | + | * [[Naturette II: Daughter of the Moon]] |
* [[Naturette III: Adventure in Treeworld]] | * [[Naturette III: Adventure in Treeworld]] | ||
* [[Serguei's Destiny 2]] | * [[Serguei's Destiny 2]] |
Revision as of 12:57, 19 November 2013
AGI Mouse is a hacked interpreter created by Brian Provinciano to allow AGI games to use the mouse for a point-and-click interface. To play a game that uses this functionality, the player must have the hacked interpreter files. Alternately, AGI Mouse functionality is supported by NAGI.
The AGI Mouse hack also features support for palette-changing; however, this is not supported by NAGI.
Commands altered by AGI Mouse
- Shake.screen - Values 100 through 109 alter game's palette instead of shaking the screen. Other values shake the screen normally.
- Push.script (previously known as unknown171) - Retrieves information about what mouse button is currently pressed and where the mouse cursor is at the moment; the original command has been completely removed.
Games that use AGI Mouse
- Apocalyptic Quest Demo
- Boring Man: The Road to Robinland
- DG: The AGIMouse Adventure
- Half-Death: Terror at White-Mesa
- Hitler's Legacy Demo
- Isabella Coq: A present for my Dad
- Naturette II: Daughter of the Moon
- Naturette III: Adventure in Treeworld
- Serguei's Destiny 2
See also
- Hacked interpreter
- How to use the AGI Mouse 1.0 API (http://www.agidev.com/articles/a.php?id=25) (hosted by agidev.com (http://www.agidev.com); written by Brian Provinciano)