Difference between revisions of "Adventure Game Interpreter Specifications"
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: [[AGI Specifications: Chapter 1 - Introduction#6|1.6 Credits]] | : [[AGI Specifications: Chapter 1 - Introduction#6|1.6 Credits]] | ||
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+ | == [[AGI Specifications: Chapter 2 - Overview|Chapter 2 - Overview]] == | ||
: [[AGI Specifications: Chapter 2 - Overview#1|2.1 Versions of the AGI Interpreter]] | : [[AGI Specifications: Chapter 2 - Overview#1|2.1 Versions of the AGI Interpreter]] | ||
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: [[AGI Specifications: Chapter 2 - Overview#7|2.7 Priority Bands and Control Lines]] | : [[AGI Specifications: Chapter 2 - Overview#7|2.7 Priority Bands and Control Lines]] | ||
− | == [[AGI Specifications: Chapter 3 - AGI Internals]] == | + | |
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+ | == [[AGI Specifications: Chapter 3 - AGI Internals|Chapter 3 - AGI Internals]] == | ||
: [[AGI Specifications: Chapter 3 - AGI Internals#1|3.1 How the Interpreter Works]] | : [[AGI Specifications: Chapter 3 - AGI Internals#1|3.1 How the Interpreter Works]] | ||
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: [[AGI Specifications: Chapter 3 - AGI Internals#10|3.10 Version Differences]] | : [[AGI Specifications: Chapter 3 - AGI Internals#10|3.10 Version Differences]] | ||
− | == [[AGI Specifications: Chapter 4 - The LOGIC Language]] == | + | |
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+ | == [[AGI Specifications: Chapter 4 - The LOGIC Language|Chapter 4 - The LOGIC Language]] == | ||
: [[AGI Specifications: Chapter 4#1|4.1 LOGIC Syntax]] | : [[AGI Specifications: Chapter 4#1|4.1 LOGIC Syntax]] | ||
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: [[AGI Specifications: Chapter 4#3|4.3 Discussion of Sample LOGIC Code from KQ4]] | : [[AGI Specifications: Chapter 4#3|4.3 Discussion of Sample LOGIC Code from KQ4]] | ||
− | == [[AGI Specifications: Chapter 5 - Resource Formats]] == | + | |
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+ | == [[AGI Specifications: Chapter 5 - Resource Formats|Chapter 5 - Resource Formats]] == | ||
: [[AGI Specifications: Chapter 5 - Resource Formats#1|5.1 Directory Files]] | : [[AGI Specifications: Chapter 5 - Resource Formats#1|5.1 Directory Files]] | ||
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− | == [[AGI Specifications: Chapter 6 - LOGIC Resources]] == | + | |
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+ | == [[AGI Specifications: Chapter 6 - LOGIC Resources|Chapter 6 - LOGIC Resources]] == | ||
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: [[AGI Specifications: Chapter 6 - LOGIC Resources#4|6.4 Sample Code]] | : [[AGI Specifications: Chapter 6 - LOGIC Resources#4|6.4 Sample Code]] | ||
− | == [[AGI Specifications: Chapter 7 - PICTURE Resources]] == | + | |
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+ | == [[AGI Specifications: Chapter 7 - PICTURE Resources|Chapter 7 - PICTURE Resources]] == | ||
: [[AGI Specifications: Chapter 7 - PICTURE Resources#1|7.1 Introduction]] | : [[AGI Specifications: Chapter 7 - PICTURE Resources#1|7.1 Introduction]] | ||
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: [[AGI Specifications: Chapter 7 - PICTURE Resources#6|7.6 Sample Code]] | : [[AGI Specifications: Chapter 7 - PICTURE Resources#6|7.6 Sample Code]] | ||
− | == [[AGI Specifications: Chapter 8 - VIEW Resources]] == | + | |
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+ | == [[AGI Specifications: Chapter 8 - VIEW Resources|Chapter 8 - VIEW Resources]] == | ||
: [[AGI Specifications: Chapter 8 - VIEW Resources#1|8.1 Introduction]] | : [[AGI Specifications: Chapter 8 - VIEW Resources#1|8.1 Introduction]] | ||
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: [[AGI Specifications: Chapter 8 - VIEW Resources#4|8.4 VIEW Test Commands]] | : [[AGI Specifications: Chapter 8 - VIEW Resources#4|8.4 VIEW Test Commands]] | ||
: [[AGI Specifications: Chapter 8 - VIEW Resources#5|8.5 Sample Code]] | : [[AGI Specifications: Chapter 8 - VIEW Resources#5|8.5 Sample Code]] | ||
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== [[AGI Specifications: Chapter 9 - SOUND Resources]] == | == [[AGI Specifications: Chapter 9 - SOUND Resources]] == | ||
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: [[AGI Specifications: Chapter 9 - SOUND Resources#7|9.7 Playing the Sounds on a Sound Card]] | : [[AGI Specifications: Chapter 9 - SOUND Resources#7|9.7 Playing the Sounds on a Sound Card]] | ||
: [[AGI Specifications: Chapter 9 - SOUND Resources#8|9.8 Sample code]] | : [[AGI Specifications: Chapter 9 - SOUND Resources#8|9.8 Sample code]] | ||
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== [[AGI Specifications: Chapter 10 - Other Game Data]] == | == [[AGI Specifications: Chapter 10 - Other Game Data]] == | ||
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: [[AGI Specifications: Chapter 10 - Other Game Data#2|10.2 Format of WORDS.TOK]] | : [[AGI Specifications: Chapter 10 - Other Game Data#2|10.2 Format of WORDS.TOK]] | ||
: [[AGI Specifications: Chapter 10 - Other Game Data#3|10.3 Sample Code]] | : [[AGI Specifications: Chapter 10 - Other Game Data#3|10.3 Sample Code]] | ||
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== [[AGI Specifications: Chapter 11 - Other Information]] == | == [[AGI Specifications: Chapter 11 - Other Information]] == |
Revision as of 02:16, 5 December 2013
by Peter Kelly, ptrkelly@ozemail.com.au (editor)
Version 3.0 updated by Claudio Matsuoka, claudio@helllabs.org
This document is a collection of all the information currently known about the structure and operation of the Adventure Game Interpreter, used in 1984--1989 for a variety of adventure games published by Sierra On-Line such as Space Quest I and II, and Leisure Suit Larry in the Land of the Lounge Lizards.
Chapter 1 - Introduction
- 1.1 About this Document
- 1.2 Audience
- 1.3 Conventions Used in this Document
- 1.4 What's Still Missing
- 1.5 Change Log
- 1.6 Credits
Chapter 2 - Overview
- 2.1 Versions of the AGI Interpreter
- 2.2 AGI Game Files
- 2.3 LOGIC, PICTURE, SOUND, and VIEW Data Files
- 2.4 What is Ego?
- 2.5 AGI Commands
- 2.6 Debug Modes
- 2.7 Priority Bands and Control Lines
Chapter 3 - AGI Internals
- 3.1 How the Interpreter Works
- 3.2 Variable Types
- 3.3 Variables Used by the Interpreter
- 3.4 Flags Used by the Interpreter
- 3.5 Memory Organization
- 3.6 Game IDs and Loaders
- 3.7 Encrypted AGI Data
- 3.8 Player Input Parsing
- 93.9 AGI Interpreter Versions
- 3.10 Version Differences
Chapter 4 - The LOGIC Language
Chapter 5 - Resource Formats
- 5.1 Directory Files
- 5.2 Format of VOL Files (version 2)
- 5.3 Version 3 Resource Storage
- 5.4 Sample Code
Chapter 6 - LOGIC Resources
Chapter 7 - PICTURE Resources
- 7.1 Introduction
- 7.2 PICTURE Resource Format
- 7.3 Implementation
- 7.4 Using Higher Resolution Modes
- 7.5 Sierra's Picture Editor
- 7.6 Sample Code
Chapter 8 - VIEW Resources
AGI Specifications: Chapter 9 - SOUND Resources
- 9.1 Introduction
- 9.2 Sound in the IBM PCjr
- 9.3 Sound in the Apple IIgs
- 9.4 Sound in Other Platforms
- 9.5 SOUND Resource Format (PCjr version)
- 9.6 SOUND Resource Format (IIgs version)
- 9.7 Playing the Sounds on a Sound Card
- 9.8 Sample code
AGI Specifications: Chapter 10 - Other Game Data