Difference between revisions of "AGI Command Reference - Arithmetic Commands"
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− | [[AGI Command Reference 2|2]] | + | [[AGI Command Reference 2 - Commands to Load and Unload Resources|2]] | |
− | [[AGI Command Reference 3|3]] | + | [[AGI Command Reference 3 - Program Control Commands|3]] | |
− | [[AGI Command Reference 4|4]] | + | [[AGI Command Reference 4 - Object Control Commands|4]] | |
− | [[AGI Command Reference 5|5]] | + | [[AGI Command Reference 5 - Object Description Commands|5]] | |
− | [[AGI Command Reference 6|6]] | + | [[AGI Command Reference 6 - Object Motion Control Commands|6]] | |
− | [[AGI Command Reference 7|7]] | + | [[AGI Command Reference 7 - Inventory Item Management Commands|7]] | |
− | [[AGI Command Reference 8|8]] | + | [[AGI Command Reference 8 - Picture Resource Management Commands|8]] | |
− | [[AGI Command Reference 9|9]] | + | [[AGI Command Reference 9 - Sound Resource Management Commands|9]] | |
− | [[AGI Command Reference 10|10]] | + | [[AGI Command Reference 10 - Text Management Commands|10]] | |
− | [[AGI Command Reference 11|11]] | + | [[AGI Command Reference 11 - String Management Commands|11]] | |
− | [[AGI Command Reference 12|12]] | + | [[AGI Command Reference 12 - Initialization Commands|12]] | |
− | [[AGI Command Reference 13|13]] | + | [[AGI Command Reference 13 - Menu Management Commands|13]] | |
− | [[AGI Command Reference 14|14]] | + | [[AGI Command Reference 14 - Test Commands|14]] | |
− | [[AGI Command Reference 15|15]] | + | [[AGI Command Reference 15 - Other Commands|15]] | |
− | [[AGI Command Reference 16|16]] | + | [[AGI Command Reference 16 - Unknown Commands|16]] |
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Revision as of 21:09, 12 December 2013
Arithmetic Commands
Commands that operate on variables
increment(n);
The value of the variable Var(n) is incremented by one, i.e.
Var(n) = Var(n)+1. If the value is already 255, it is left unchanged.
decrement(n);
The value of the variable Var(n) is decremented by one, i.e.
Var(n) = Var(n)-1. If the value is 0, it is left unchanged.
assign(n, m);
Variable Var(n) is assigned the value m, i.e. Var(n) = m
assignv(n, m);
Variable Var(n) is assigned the value of Var(m), i.e.
Var(n) = Var(m).
addn(n, m);
The value of variable Var(n) is incremented by m, i.e.
Var(n) = Var(n) + m.
addv(n, m);
The value of variable Var(n) is incremented by the value of Var(m), i.e. Var(n) = Var(n) + m.
[Now what happens in the above two commands on 8-bit overflow: does the result wrap over 0 or stays 255?
I.e. is 250 + 10 == 4 or 250 + 10 == 255?]
subn(n, m);
The value of Var(n) is decremented by m, I.e. Var(n) = Var(n) - m
subv(n, m);
The value of Var(n) is decremented by Var(m), i.e. Var(n) = Var(n) - Var(m).
[Again, what happens when the result must be negative: is
1 - 2 == 255 or 1 - 2 == 0?]
lindirectn(n, m);
Variable Var(i) where i is the value of Var(n) is assigned a value m, i.e. Var(Var(n)) = m.
lindirectv(n, m);
Variable Var(i) where i is the value of Var(n) is assigned the value of Var(m), i.e. Var(Var(n)) = Var(m).
rindirect(n, m);
Variable Var(n) is assigned the value of Var(i) where i is the value of Var(m), i.e. Var(n) = Var(Var(m)).
muln(n, m);
Variable Var(n) is multiplied by m, i.e. Var(n) = Var(n) * m.
mulv(n, m);
Variable Var(n) is multiplied by the value of Var(m), i.e.
Var(n) = Var(n) * Var(m).
[What happens on overflow?]
divn(n, m)
Variable Var(n) is divided by m, i.e. Var(n) = Var(n) / m.
divv(n, m)
Variable Var(n) is divided by the value of Var(m),
i.e. Var(n) = Var(n) / Var(m). [What happens on division by 0?]
random(n, m, k)
Variable Var(k) is assigned a random value in the range between n and m. Now let us consider the commands changing flag values. Remember that a flag can only have a value 0 or 1.
set(n)
flag(n) is set to 1.
set.v(n)
flag(i), where i is the value of var (n), is set to 1. i.e.
flag(var(n)) = 1.
reset(n)
flag(n) is set to 0.
reset.v(n)
flag(i), where i is the value of var (n), is set to 0, i.e.
flag(var(n)) = 0.
toggle(n)
flag(n) toggles its value.
toggle.v(n)
flag(i), where i is the value of var (n), i.e. flag(var(n)), toggles is value.
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