Difference between revisions of "AGI Command Reference - Object Control Commands"
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+ | Interpreter controls movement of objects around the screen automatically checking the following conditions: | ||
+ | * If an object priority is 0 it cannot cross an unconditional barrier (pixels with priority 0). | ||
+ | * If an object priority is 15 and a command ignore_block(); has not been given to it, it cannot cross a conditional barrier (pixels with priority 1) and leave the block set using the 'block' command. | ||
+ | * If an object has not been given 'ignore.horizon(oi);' Object(i) command, it cannot move above the horizon set using the set_horizon command. | ||
+ | * An object should follow the conditions set using | ||
+ | object.on.water(oi); and object.on.land(oi); Object(i) commands (see object description commands). | ||
+ | |||
+ | <blockquote>Object number 0 is called EGO. It is different from others in that the player may move it around using the keyboard.</blockquote> | ||
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Revision as of 20:18, 21 December 2013
Tutorials Table of Contents
AGI Command Reference Index
Interpreter controls movement of objects around the screen automatically checking the following conditions:
- If an object priority is 0 it cannot cross an unconditional barrier (pixels with priority 0).
- If an object priority is 15 and a command ignore_block(); has not been given to it, it cannot cross a conditional barrier (pixels with priority 1) and leave the block set using the 'block' command.
- If an object has not been given 'ignore.horizon(oi);' Object(i) command, it cannot move above the horizon set using the set_horizon command.
- An object should follow the conditions set using
object.on.water(oi); and object.on.land(oi); Object(i) commands (see object description commands).
Object number 0 is called EGO. It is different from others in that the player may move it around using the keyboard.
Tutorials Table of Contents
AGI Command Reference Index
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