Difference between revisions of "AGI Game Specific Files"
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− | [[ | + | [[VOL File|VOL.''x'']] |
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where ''x'' is a number 0-15; these files store the [[Logic|logic]], [[view]], [[Picture|picture]], and [[Sound|sound]] resources for the game. Most games only have a few of these files, rather than the maximum 16; in fact, many [[Fan Made Games|fan games]] only have a single VOL.0 file. | where ''x'' is a number 0-15; these files store the [[Logic|logic]], [[view]], [[Picture|picture]], and [[Sound|sound]] resources for the game. Most games only have a few of these files, rather than the maximum 16; in fact, many [[Fan Made Games|fan games]] only have a single VOL.0 file. | ||
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− | [[ | + | [[DIR Files|LOGDIR]] |
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tells the [[interpreter]] where in the VOL files to find each logic resource for the game | tells the [[interpreter]] where in the VOL files to find each logic resource for the game | ||
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− | [[ | + | [[DIR Files|PICDIR]] |
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tells the [[Interpreter|interpreter]] where in the VOL files to find each picture resource for the game | tells the [[Interpreter|interpreter]] where in the VOL files to find each picture resource for the game | ||
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− | [[ | + | [[DIR Files|VIEWDIR]] |
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tells the [[Interpreter|interpreter]] where in the VOL files to find each view resource for the game | tells the [[Interpreter|interpreter]] where in the VOL files to find each view resource for the game | ||
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− | [[ | + | [[DIR Files|SNDDIR]] |
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tells the [[Interpreter|interpreter]] where in the VOL files to find each sound resource for the game | tells the [[Interpreter|interpreter]] where in the VOL files to find each sound resource for the game | ||
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− | [[OBJECT | + | [[OBJECT File|OBJECT]] |
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gives names and initial [[Room|rooms]] for the game's [[Inventory object|inventory items]]<nowiki>; also says how many </nowiki>[[Animated object|animated objects]] can be used in a given [[Room|room]] | gives names and initial [[Room|rooms]] for the game's [[Inventory object|inventory items]]<nowiki>; also says how many </nowiki>[[Animated object|animated objects]] can be used in a given [[Room|room]] | ||
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Revision as of 00:45, 26 December 2013
The game-specific files are what makes an AGI game unique. Together they make up the collection of resources that make the game what it is. In order to run an AGI game, you need all of these files. The game-specific files for a version 2 game are as follows:
File | Purpose |
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where x is a number 0-15; these files store the logic, view, picture, and sound resources for the game. Most games only have a few of these files, rather than the maximum 16; in fact, many fan games only have a single VOL.0 file. | |
tells the interpreter where in the VOL files to find each logic resource for the game | |
tells the interpreter where in the VOL files to find each picture resource for the game | |
tells the interpreter where in the VOL files to find each view resource for the game | |
tells the interpreter where in the VOL files to find each sound resource for the game | |
contains all of the words that the game's parser will recognize; these words can be used as the argument to the said test command | |
gives names and initial rooms for the game's inventory items; also says how many animated objects can be used in a given room |