Difference between revisions of "NAGI"

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The Black Cauldron running in NAGI
 
The Black Cauldron running in NAGI
 
| Developers = [[Nick Sonneveld]]
 
| Developers = [[Nick Sonneveld]]
| StableRelease = 2.06
 
| PreviewRelease =
 
 
| OS = Windows
 
| OS = Windows
| Language = English
+
| Language =  
| Version =  
+
| Version = 2.06
 
| Type = AGI Interpreter
 
| Type = AGI Interpreter
 +
| Localization = English
 
| Website = http://www.agidev.com/projects/nagi/
 
| Website = http://www.agidev.com/projects/nagi/
 
}}  
 
}}  

Revision as of 16:56, 26 December 2013

Template:AGI Software

NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI interpreter. It was written by Nick Sonneveld and originally released in 2002(???).

From the NAGI Website:


NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.

I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws agi pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.

 

Versions

 

See Also