Difference between revisions of "Logic 0"
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Logic 0 is a [[Logic Resource|logic resource]] with special significance to the [[Interpreter|interpreter]]. When the interpreter starts, logic 0 is loaded into memory. It remains in memory as long as the game is running and determines all the interpreter's actions related to the overall control of the game. Logic 0 is the only logic that is run automatically by the interpreter; however, it can call other logics, which can in turn call other logics. | Logic 0 is a [[Logic Resource|logic resource]] with special significance to the [[Interpreter|interpreter]]. When the interpreter starts, logic 0 is loaded into memory. It remains in memory as long as the game is running and determines all the interpreter's actions related to the overall control of the game. Logic 0 is the only logic that is run automatically by the interpreter; however, it can call other logics, which can in turn call other logics. | ||
− | Calling logic 0 is one of the things that the interpreter does each [[Interpreter | + | Calling logic 0 is one of the things that the interpreter does each [[Interpreter Ccycle|interpreter cycle]], meaning that logic 0 is run repeatedly. |
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Revision as of 02:10, 29 December 2013
Logic 0 is a logic resource with special significance to the interpreter. When the interpreter starts, logic 0 is loaded into memory. It remains in memory as long as the game is running and determines all the interpreter's actions related to the overall control of the game. Logic 0 is the only logic that is run automatically by the interpreter; however, it can call other logics, which can in turn call other logics.
Calling logic 0 is one of the things that the interpreter does each interpreter cycle, meaning that logic 0 is run repeatedly.