Difference between revisions of "ScummVM"
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Revision as of 14:22, 22 March 2019
Latest Version: | 1.6.0 | ||
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Release Date: | |||
Company: | {{{Company}}} | ||
Publication Status: | {{{Published}}} | ||
Developer(s): | ScummVM Team | ||
Language: | C++ and SDL | ||
Open Source: | {{{OpenSource}}} | ||
Source Available: | {{{Source}}} | ||
License: | {{{License}}} | ||
Platform: | Cross-platform | ||
Type: | Interpreter | ||
Localization: | English | ||
Website: | scummvm.org |
Sarien has merged with ScummVM. Work is ongoing for the migration of Sarien code into ScummVM development branch. All future development will be done within the ScummVM project.
ScummVM is a collection of game engine recreations. Originally designed to play LucasArts adventure games that use the SCUMM system (the VM in the name stands for virtual machine), it now also supports a variety of non-SCUMM games by companies like Revolution Software and Adventure Soft. It was originally written by Ludvig Strigeus.[1] Released under the terms of the GNU General Public License, ScummVM is free software.
ScummVM is a reimplementation of the part of the software used to interpret the scripting languages such games used to describe the game world rather than emulating the hardware the games ran on; as such, ScummVM allows the games it supports to be played on platforms other than those for which they were originally released.
See Also