Difference between revisions of "AGI256"
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== <br />Credits == | == <br />Credits == | ||
− | * | + | * [[Dark Minister]], [[Brian Provinciano]] |
==<br /> References == | ==<br /> References == |
Revision as of 09:45, 24 March 2019
AGI256
Latest Version: | |||
---|---|---|---|
Release Date: | 2002 | ||
Company: | |||
Publication Status: | Published | ||
Developer(s): | Dark Minister, Brian Provinciano Dark Minister, Brian Provinciano | ||
Interface: | {{{Interface}}} | ||
Language: | C++ | ||
Open Source: | |||
Source Availability: | |||
License: | Template:None | ||
Platform: | DOS, Windows Windows | ||
Type: | View, Picture, Hack | ||
Localization: | English | ||
Website: |
This page is a stub page. Please help if you can provide more information.
Description
AGI256 is a patch for AGI by Dark Minister and Brian Provinciano to modify AGI so that it can use 256 colors. Dark Minister created the original version allowing AGI to support 256 color pictures. Brian Provinciano continued work on it giving new features such as support for 256 color views. To use this, you will need to create the pictures and views. The views can be created using the AGI256 View Editor. Pictures can also be created with this from BMP files. To create the pictures in DOS, use SavePic.
Includes:
Features
Version History
Development Status
Usage
Show Pic 256 Syntax:
SHOWP256 <filename>
SAVEPIC Syntax:
SAVEPIC <filename[.pcx]
See included documentation for more information.
Options
Download
Download from here:
- ZIP File AGI256 Color Tools (ZIP file) [260 KB]
Games That Use AGI256
Credits
References
Also See
- How to Use AGI256
- Picture Resources
- Picture Resource Utilities
- Games That Use AGI256
- Games That Use Hacked AGI Interpreters
- Hacked AGI Interpreters