Difference between revisions of "Botz!"
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This was supposed to be an April Fool's Joke for 1998. And it was indeed that! It offered me nothing more than 1 minute of playtime. I can make no suggestions how it would be improved because there is nowhere really to go with it. I suppose it is proof the AGI games can be used to make games that not only require creativity to win, but also skill and dexterity, but Manhunter already proved that. | This was supposed to be an April Fool's Joke for 1998. And it was indeed that! It offered me nothing more than 1 minute of playtime. I can make no suggestions how it would be improved because there is nowhere really to go with it. I suppose it is proof the AGI games can be used to make games that not only require creativity to win, but also skill and dexterity, but Manhunter already proved that. |
Revision as of 22:38, 8 May 2019
Botz
{{{Image}}} | |
Release Date: | Mar. 30, 1998 |
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Project Status: | Completed |
Latest Version: | {{{ReleaseVersion}}} |
Developer(s): | Nat Budin |
Publisher: | Nat Budin |
Designer(s): | Nat Budin |
Source Available: | No |
Category: | Game |
Type: | Template:FanAGIMini |
Genre: | Arcade |
Theme(s): | Change to PlatformerArcade |
Engine: | AGI2 |
CP Scheme: | {{{CopyProtection}}} |
ESRB Rating: | {{{ESRBRating}}} |
Platform: | MS-DOS |
Localization: | English |
Website: |
Description
Nat Budin's Botz uses interpreter version 2.917. A little arcade attempt, avoid the botz. You can teleport, but if they touch you, then you die.
Screenshots
Synopsis
N/A
About
David Smith Ken Williams wrote: This was supposed to be an April Fool's Joke for 1998. And it was indeed that! It offered me nothing more than 1 minute of playtime. I can make no suggestions how it would be improved because there is nowhere really to go with it. I suppose it is proof the AGI games can be used to make games that not only require creativity to win, but also skill and dexterity, but Manhunter already proved that.
Download
Walkthroughs/Hints
- N/A
References
Related Links