Difference between revisions of "King's Quest IV: The Perils of Rosella (AGI)"
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Revision as of 13:11, 8 February 2024
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Release Date: | Sept., 1988 [1] |
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Project Status: | N/A |
Latest Version: | {{{ReleaseVersion}}} |
Developer(s): | Sierra |
Publisher: | Sierra |
Designer(s): | Roberta Williams |
Source Available: | No |
Category: | Game |
Type: | Full Game |
Genre: | Adventure |
Theme(s): | Fantasy |
Engine: | AGI3 |
CP Scheme: | {{{CopyProtection}}} |
ESRB Rating: | {{{ESRBRating}}} |
Platform: | MS-DOS, Atari ST, Apple IIGS, Amiga, Atari ST, Tandy Color Computer 3 |
Localization: | English |
Website: | www.sierra.com |
Description
King's Quest IV: The Perils of Rosella AGI was co-developed with the King's Quest IV SCI for customers who could not meet the high hardware requirements of Sierra's new SCI engine. Citation RQD[2] A customer who purchased the game that could not run the game was able to send in his SCI disks in for replacement with the AGI version.
King's Quest IV: The Perils of Rosella SCI featured SCI's higher resolution graphics as well as AdLib and Roland MT-32 music with a "full soundtrack" by William Goldstein.
Hardware began to advance beyond what AGI could utilize, so Sierra began development on its next engine, SCript Interpreter or later Sierra Creative Interpreter (SCI). A year before the last official AGI game, Manhunter 2: San Francisco in 1989, Sierra released the first SCI (SCI0) game, King's Quest IV: The Perils of Rosella in 1988. In keeping with Moore's Law, SCI could take advantage of the constantly increasing capabilities of the new hardware. As with AGI in its day, SCI was a big leap forward in technology. SCI's 200px x 320px vector graphics allowed for noticeably better graphics over AGI's 160px x 200px. While still just 16 colors, but SCI0 introduced dithering, which mixed pixels of different colors into the same fill areas that gave the effect of more than 16 colors.
KQ4AGI Fisherman's Shack
KQ4SCI Fisherman's Shack
SCI introduced support for the new sound cards. This expanded its audio capabilities over that of AGI's three voice with noise channel sound PCjr/Tandy sound. With the advent SCI, music became an inseparable part of Sierra games. Even though the first exposure most had was with AdLib's hoots and honks, it also supported the MPU-401, which allowed Sierra's composers to create some amazing Roland MT-32 sound tracks. KQ4's MT-32 track gave a quality to the game's music that at the time was unsurpassed.
File:KQ4 Intro.ogg File:KQ4SCI Intro.ogg KQ4 AGI Intro KQ4 SCI IntroFile:KQ4AGI Dwarves Mine.ogg File:KQ4 Dwarves Mine.ogg KQ4AGI Dwarves's Mine KQ4SCI Dwarves's Mine
Versions
AGI3
Game Game version Interpreter version Date Notes King's Quest IV: The Perils of Rosella AGI 2.0 3.002.086 1988-07-27 "Pirate", "beam me" and "rap" Easter eggs King's Quest IV: The Perils of Rosella AGI 2.2 3.002.086 1988-09-27 No easter eggs King's Quest IV: The Perils of Rosella AGI 2.3 3.002.086 1988-09-27 No easter eggs Apple IIgs
Game Game version Interpreter version Date Notes King's Quest IV: The Perils of Rosella AGI 1.0K 3.002.086 1988-11-22 No easter eggs
Screenshots
Synopsis
About
Downloads
GOG
New Installer
- SHP New King's Quest 4 DOSBox Installer Setup File [742 KB]
- Requires files from the original distribution media. Works with all versions of the game.
Demos
Patches
Misc Downloads
Walkthroughs/Hints
References
- ↑ "King's Quest Collection - Manual" (PDF). Sierra On-Line. 1997. p. 5. Retrieved 2016-09-25.
- ↑ This entry requires a citation or source.
Related Links
- King's Quest Series
- King's Quest IV AGI on The Sierra Help Pages
- King's Quest Series on The Sierra Help Pages
- King's Quest IV on Wikipedia
- King's Quest Series on Wikipedia
- King's Quest IV on MobyGames
- King's Quest Series on MobyGames
- Sierra AGI Release List