Difference between revisions of "NAGI"
Line 1: | Line 1: | ||
{{AGI Software | {{AGI Software | ||
| Software = NAGI | | Software = NAGI | ||
− | | image = [[Image:NAGI_SS.png| | + | | image = [[Image:NAGI_SS.png|200px]]<br /> |
The Black Cauldron running in NAGI | The Black Cauldron running in NAGI | ||
| Developers = [mailto:sonneveld@hotmail.com Nick Sonneveld] | | Developers = [mailto:sonneveld@hotmail.com Nick Sonneveld] |
Revision as of 22:20, 1 December 2013
NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI interpreter. It was written by Nick Sonneveld and originally released in 2002(???).
From the NAGI Website:
NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.
I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws agi pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.
Versions
- ver 2.09 - Released by Andrew Korson
- ver 2.06
See Also