Difference between revisions of "NAGI"
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{{AGIWiki}} | {{AGIWiki}} | ||
− | '''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[ | + | '''NAGI''', the '''N'''ew-'''A'''dventure-'''G'''ame-'''I'''nterpreter, is a clone of the original [[AGI|AGI]] [[nterpreter|Interpreter]]. It was written by [[Nick Sonneveld|Nick Sonneveld]] and originally released in 2002(???). |
'''From the NAGI Website:''' | '''From the NAGI Website:''' | ||
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* [[AGI|AGI]] | * [[AGI|AGI]] | ||
− | * [[ | + | * [[nterpreter|Interpreter]] |
* http://www.agidev.com/projects/nagi/ | * http://www.agidev.com/projects/nagi/ | ||
− | [[Category: | + | [[Category:nterpreters]] |
Revision as of 17:02, 26 July 2013
NAGI, the New-Adventure-Game-Interpreter, is a clone of the original AGI Interpreter. It was written by Nick Sonneveld and originally released in 2002(???).
From the NAGI Website:
NAGI was created by disassembling the original AGI executable and writing equivalent C code that would run under SDL which is a free generic library for low-level access to graphics and audio. It can read both v2 and v3 game data for the PC.
I started working on this (disassembling and learning stuff) around November 1999. I didn't really do much work on it until the start of 2001 when I finished the picture rendering code. So I started with a program that draws agi pics to this... I actually got the initial idea from the guy who recreated an old game called Digger . He did the same thing by disassembling the original game and recoding it all in C.
Versions
- ver 2.09 - Released by Andrew Korson
- ver 2.06