Difference between revisions of "Adventure Game Interpreter Specifications"
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== [[AGI Specifications: Chapter 7 - PICTURE Resources|Chapter 7 - PICTURE Resources]] == | == [[AGI Specifications: Chapter 7 - PICTURE Resources|Chapter 7 - PICTURE Resources]] == | ||
− | : [[AGI Specifications: Chapter 7 - PICTURE Resources#1|7.1 Introduction]] | + | : [[AGI Specifications: Chapter 7 - PICTURE Resources#ss7.1|7.1 Introduction]] |
− | : [[AGI Specifications: Chapter 7 - PICTURE Resources#2|7.2 PICTURE Resource Format]] | + | : [[AGI Specifications: Chapter 7 - PICTURE Resources#ss7.2|7.2 PICTURE Resource Format]] |
− | : [[AGI Specifications: Chapter 7 - PICTURE Resources#3|7.3 Implementation]] | + | : [[AGI Specifications: Chapter 7 - PICTURE Resources#ss7.3|7.3 Implementation]] |
− | : [[AGI Specifications: Chapter 7 - PICTURE Resources#4|7.4 Using Higher Resolution Modes]] | + | : [[AGI Specifications: Chapter 7 - PICTURE Resources#ss7.4|7.4 Using Higher Resolution Modes]] |
− | : [[AGI Specifications: Chapter 7 - PICTURE Resources#5|7.5 Sierra's Picture Editor]] | + | : [[AGI Specifications: Chapter 7 - PICTURE Resources#ss7.5|7.5 Sierra's Picture Editor]] |
− | : [[AGI Specifications: Chapter 7 - PICTURE Resources#6|7.6 Sample Code]] | + | : [[AGI Specifications: Chapter 7 - PICTURE Resources#ss7.6|7.6 Sample Code]] |
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== [[AGI Specifications: Chapter 8 - VIEW Resources|Chapter 8 - VIEW Resources]] == | == [[AGI Specifications: Chapter 8 - VIEW Resources|Chapter 8 - VIEW Resources]] == | ||
− | : [[AGI Specifications: Chapter 8 - VIEW Resources#1|8.1 Introduction]] | + | : [[AGI Specifications: Chapter 8 - VIEW Resources#ss8.1|8.1 Introduction]] |
− | : [[AGI Specifications: Chapter 8 - VIEW Resources#2|8.2 VIEW Resource Format]] | + | : [[AGI Specifications: Chapter 8 - VIEW Resources#ss8.2|8.2 VIEW Resource Format]] |
− | : [[AGI Specifications: Chapter 8 - VIEW Resources#3|8.3 VIEW Table]] | + | : [[AGI Specifications: Chapter 8 - VIEW Resources#ss8.3|8.3 VIEW Table]] |
− | : [[AGI Specifications: Chapter 8 - VIEW Resources#4|8.4 VIEW Test Commands]] | + | : [[AGI Specifications: Chapter 8 - VIEW Resources#ss8.4|8.4 VIEW Test Commands]] |
− | : [[AGI Specifications: Chapter 8 - VIEW Resources#5|8.5 Sample Code]] | + | : [[AGI Specifications: Chapter 8 - VIEW Resources#ss8.5|8.5 Sample Code]] |
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== [[AGI Specifications: Chapter 9 - SOUND Resources|Chapter 9 - SOUND Resources]] == | == [[AGI Specifications: Chapter 9 - SOUND Resources|Chapter 9 - SOUND Resources]] == | ||
− | : [[AGI Specifications: Chapter 9 - SOUND Resources#1|9.1 Introduction]] | + | : [[AGI Specifications: Chapter 9 - SOUND Resources#ss9.1|9.1 Introduction]] |
− | : [[AGI Specifications: Chapter 9 - SOUND Resources#2|9.2 Sound in the IBM PCjr]] | + | : [[AGI Specifications: Chapter 9 - SOUND Resources#ss9.2|9.2 Sound in the IBM PCjr]] |
− | : [[AGI Specifications: Chapter 9 - SOUND Resources#3|9.3 Sound in the Apple IIgs]] | + | : [[AGI Specifications: Chapter 9 - SOUND Resources#ss9.3|9.3 Sound in the Apple IIgs]] |
− | : [[AGI Specifications: Chapter 9 - SOUND Resources#4|9.4 Sound in Other Platforms]] | + | : [[AGI Specifications: Chapter 9 - SOUND Resources#ss9.4|9.4 Sound in Other Platforms]] |
− | : [[AGI Specifications: Chapter 9 - SOUND Resources#5|9.5 SOUND Resource Format (PCjr version)]] | + | : [[AGI Specifications: Chapter 9 - SOUND Resources#ss9.5|9.5 SOUND Resource Format (PCjr version)]] |
− | : [[AGI Specifications: Chapter 9 - SOUND Resources#6|9.6 SOUND Resource Format (IIgs version)]] | + | : [[AGI Specifications: Chapter 9 - SOUND Resources#ss9.6|9.6 SOUND Resource Format (IIgs version)]] |
− | : [[AGI Specifications: Chapter 9 - SOUND Resources#7|9.7 Playing the Sounds on a Sound Card]] | + | : [[AGI Specifications: Chapter 9 - SOUND Resources#ss9.7|9.7 Playing the Sounds on a Sound Card]] |
− | : [[AGI Specifications: Chapter 9 - SOUND Resources#8|9.8 Sample code]] | + | : [[AGI Specifications: Chapter 9 - SOUND Resources#ss9.8|9.8 Sample code]] |
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== [[AGI Specifications: Chapter 10 - Other Game Data|Chapter 10 - Other Game Data]] == | == [[AGI Specifications: Chapter 10 - Other Game Data|Chapter 10 - Other Game Data]] == | ||
− | : [[AGI Specifications: Chapter 10 - Other Game Data#1|10.1 Format of the OBJECT File]] | + | : [[AGI Specifications: Chapter 10 - Other Game Data#ss10.1|10.1 Format of the OBJECT File]] |
− | : [[AGI Specifications: Chapter 10 - Other Game Data#2|10.2 Format of WORDS.TOK]] | + | : [[AGI Specifications: Chapter 10 - Other Game Data#ss10.2|10.2 Format of WORDS.TOK]] |
− | : [[AGI Specifications: Chapter 10 - Other Game Data#3|10.3 Sample Code]] | + | : [[AGI Specifications: Chapter 10 - Other Game Data#ss10.3|10.3 Sample Code]] |
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== [[AGI Specifications: Chapter 11 - Other Information|Chapter 11 - Other Information]] == | == [[AGI Specifications: Chapter 11 - Other Information|Chapter 11 - Other Information]] == | ||
− | : [[AGI Specifications: Chapter 11 - Other Information#1|11.1 The AGDS Package]] | + | : [[AGI Specifications: Chapter 11 - Other Information#ss11.1|11.1 The AGDS Package]] |
− | : [[AGI Specifications: Chapter 11 - Other Information#2|11.2 The Making of the Thunderstorm Educational Program]] | + | : [[AGI Specifications: Chapter 11 - Other Information#ss11.2|11.2 The Making of the Thunderstorm Educational Program]] |
− | : [[AGI Specifications: Chapter 11 - Other Information#3|11.3 Other AGI Interpreters]] | + | : [[AGI Specifications: Chapter 11 - Other Information#ss11.3|11.3 Other AGI Interpreters]] |
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Revision as of 16:46, 11 December 2013
This document is a collection of all the information currently known about the structure and operation of the Adventure Game Interpreter, used in 1984--1989 for a variety of adventure games published by Sierra On-Line such as Space Quest I and II, and Leisure Suit Larry in the Land of the Lounge Lizards.
Chapter 1 - Introduction
- 1.1 About this Document
- 1.2 Audience
- 1.3 Conventions Used in this Document
- 1.4 What's Still Missing
- 1.5 Change Log
- 1.6 Credits
Chapter 2 - Overview
- 2.1 Versions of the AGI Interpreter
- 2.2 AGI Game Files
- 2.3 LOGIC, PICTURE, SOUND, and VIEW Data Files
- 2.4 What is Ego?
- 2.5 AGI Commands
- 2.6 Debug Modes
- 2.7 Priority Bands and Control Lines
Chapter 3 - AGI Internals
- 3.1 How the Interpreter Works
- 3.2 Variable Types
- 3.3 Variables Used by the Interpreter
- 3.4 Flags Used by the Interpreter
- 3.5 Memory Organization
- 3.6 Game IDs and Loaders
- 3.7 Encrypted AGI Data
- 3.8 Player Input Parsing
- 3.9 AGI Interpreter Versions
- 3.10 Version Differences
Chapter 4 - The LOGIC Language
Chapter 5 - Resource Formats
- 5.1 Directory Files
- 5.2 Format of VOL Files (version 2)
- 5.3 Version 3 Resource Storage
- 5.4 Sample Code
Chapter 6 - LOGIC Resources
Chapter 7 - PICTURE Resources
- 7.1 Introduction
- 7.2 PICTURE Resource Format
- 7.3 Implementation
- 7.4 Using Higher Resolution Modes
- 7.5 Sierra's Picture Editor
- 7.6 Sample Code
Chapter 8 - VIEW Resources
Chapter 9 - SOUND Resources
- 9.1 Introduction
- 9.2 Sound in the IBM PCjr
- 9.3 Sound in the Apple IIgs
- 9.4 Sound in Other Platforms
- 9.5 SOUND Resource Format (PCjr version)
- 9.6 SOUND Resource Format (IIgs version)
- 9.7 Playing the Sounds on a Sound Card
- 9.8 Sample code
Chapter 10 - Other Game Data
Chapter 11 - Other Information
- 11.1 The AGDS Package
- 11.2 The Making of the Thunderstorm Educational Program
- 11.3 Other AGI Interpreters
< Previous: AGI Specifications Specifications PrefaceNext: Chapter 1 - Introduction >