Difference between revisions of "Design Documents"
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[[sciw:Freddy Pharkas, Frontier Pharmacist|Freddy Pharkas, Frontier Pharmacist]] (1992) | [[sciw:Freddy Pharkas, Frontier Pharmacist|Freddy Pharkas, Frontier Pharmacist]] (1992) | ||
* [[sci:Documents\Freddy_Design_Document.pdf|Design Document]] | * [[sci:Documents\Freddy_Design_Document.pdf|Design Document]] | ||
− | [[sciw:Leisure Suit Larry 6: Shape Up or Slip Out! (1993) | + | [[sciw:Leisure Suit Larry 6: Shape Up or Slip Out!]] (1993) |
* [[sci:Documents\Larry6_Design_Document.pdf|Design Document]] | * [[sci:Documents\Larry6_Design_Document.pdf|Design Document]] | ||
[[sciw:Torin's Passage|Torin's Passage]] (1994) | [[sciw:Torin's Passage|Torin's Passage]] (1994) |
Revision as of 23:49, 13 December 2013
Al Lowe
Over the years I've had many requests from newcomers to the gamedesign field to share what I know about adventure game design. So here's a rough lesson for those who want to spend some time studying: you can see the actual game design document for some of my games. (I would share the designs for the other games, but I can't seem to find them in a format readable by today's word processors.)
At some point during the development process, I stopped updating the design document as changes were made and we just made the changes directly into the code.
You won't find any dialogue here. I always waited to create that directly in Sierra's "Message Editor," an in-house editor that allowed me to edit game text, conversations, descriptions, etc. while the game was being programmed. It was a wonderfully interactive way to create dialog.
-- Al Lowe
Leisure Suit Larry 5: Passionate Patti Does a Little Undercover Work (1991)
Freddy Pharkas, Frontier Pharmacist (1992)
sciw:Leisure Suit Larry 6: Shape Up or Slip Out! (1993)
Torin's Passage (1994)
Leisure Suit Larry 7: Love for Sail! (1996)
Leisure Suit Larry's Casino (1998)