Difference between revisions of "AGI Command Reference - Menu Management Commands"
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[[AGI Command Reference - Sound Resource Management Commands|9]] | | [[AGI Command Reference - Sound Resource Management Commands|9]] | | ||
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− | [[AGI Command Reference - | + | [[AGI Command Reference - PIC Resource Management Commands|8]] | |
[[AGI Command Reference - Sound Resource Management Commands|9]] | | [[AGI Command Reference - Sound Resource Management Commands|9]] | | ||
[[AGI Command Reference - Text Management Commands|10]] | | [[AGI Command Reference - Text Management Commands|10]] | |
Revision as of 20:59, 25 December 2013
Tutorials Table of Contents
AGI Command Reference Index
Creating your program, you can offer the player a choice using a system of menus. These may be short one-line questions (menu header) with several answers (menu elements), or a prompt to change some of the system parameters, for example, object movement speed. Let us consider these commands.
Message n is used as the header of the menu elements which follow.
Message n is used as a menu element, where c is this element's code (a number between 0 and 255).
Ends menu creation.
enable.item(c); disable.item(c);
Enables or disables a menu item with the code c.
|-------- heading v ------------------------------- | File | ------------------------------- Menu -- >| Save | Element |------------| | Restore | |------------| |XXXXXXXXXXXX| < - menu element disabled |------------| using disable.item | Quit | --------------
If Flag(14) = 1, a menu system is shown on the screen, allowing the user to choose an item. Whether an item with the code c has been chosen can be tested using a command 'controller (c)', where c is the code assigned to the menu item.
Tutorials Table of Contents
AGI Command Reference Index
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