Difference between revisions of "AGI Command Reference - Object Control Commands"
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[[AGI Command Reference - Object Motion Control Commands|6]] | | [[AGI Command Reference - Object Motion Control Commands|6]] | | ||
[[AGI Command Reference - Inventory Item Management Commands|7]] | | [[AGI Command Reference - Inventory Item Management Commands|7]] | | ||
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[[AGI Command Reference - Sound Resource Management Commands|9]] | | [[AGI Command Reference - Sound Resource Management Commands|9]] | | ||
[[AGI Command Reference - Text Management Commands|10]] | | [[AGI Command Reference - Text Management Commands|10]] | | ||
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[[AGI Command Reference - Object Motion Control Commands|6]] | | [[AGI Command Reference - Object Motion Control Commands|6]] | | ||
[[AGI Command Reference - Inventory Item Management Commands|7]] | | [[AGI Command Reference - Inventory Item Management Commands|7]] | | ||
− | [[AGI Command Reference - | + | [[AGI Command Reference - PIC Resource Management Commands|8]] | |
[[AGI Command Reference - Sound Resource Management Commands|9]] | | [[AGI Command Reference - Sound Resource Management Commands|9]] | | ||
[[AGI Command Reference - Text Management Commands|10]] | | [[AGI Command Reference - Text Management Commands|10]] | |
Revision as of 21:02, 25 December 2013
Tutorials Table of Contents
AGI Command Reference Index
Interpreter controls movement of objects around the screen automatically checking the following conditions:
- If an object priority is 0 it cannot cross an unconditional barrier (pixels with priority 0).
- If an object priority is 15 and a command ignore_block(); has not been given to it, it cannot cross a conditional barrier (pixels with priority 1) and leave the block set using the 'block' command.
- If an object has not been given 'ignore.horizon(oi);' Object(i) command, it cannot move above the horizon set using the set_horizon command.
- An object should follow the conditions set using
object.on.water(oi); and object.on.land(oi); Object(i) commands (see object description commands).
Object number 0 is called EGO. It is different from others in that the player may move it around using the keyboard.
Tutorials Table of Contents
AGI Command Reference Index
< Previous: Program Control CommandsNext: Object Description Commands >