Difference between revisions of "AGI Command Reference - String Management Commands"
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[[AGI Command Reference - Object Motion Control Commands|6]] | | [[AGI Command Reference - Object Motion Control Commands|6]] | | ||
[[AGI Command Reference - Inventory Item Management Commands|7]] | | [[AGI Command Reference - Inventory Item Management Commands|7]] | | ||
− | [[AGI Command Reference - | + | [[AGI Command Reference - Picture Resource Management Commands|8]] | |
[[AGI Command Reference - Sound Resource Management Commands|9]] | | [[AGI Command Reference - Sound Resource Management Commands|9]] | | ||
[[AGI Command Reference - Text Management Commands|10]] | | [[AGI Command Reference - Text Management Commands|10]] | | ||
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[[AGI Command Reference - Object Motion Control Commands|6]] | | [[AGI Command Reference - Object Motion Control Commands|6]] | | ||
[[AGI Command Reference - Inventory Item Management Commands|7]] | | [[AGI Command Reference - Inventory Item Management Commands|7]] | | ||
− | [[AGI Command Reference - | + | [[AGI Command Reference - Picture Resource Management Commands|8]] | |
[[AGI Command Reference - Sound Resource Management Commands|9]] | | [[AGI Command Reference - Sound Resource Management Commands|9]] | | ||
[[AGI Command Reference - Text Management Commands|10]] | | [[AGI Command Reference - Text Management Commands|10]] | |
Revision as of 14:50, 28 December 2013
Tutorials and Guides Table of Contents
AGI Command Reference Index
set.string(n, m);
Stores message number m in the string variable n.
word.to.string(n, m);
Word number m of the user input is stored in String(n).
get.string(n, m, x, y, l);
User input is stored in String(n). m is the number of the message used as the prompt, x, y, l are input position and maximum string length.
parse(n);
Parses String(n) as if it were entered by the player.
get.num(n, m);
Enters a number from the keyboard into Var(m). Message n is used as the prompt.
Tutorials and Guides Table of Contents
AGI Command Reference Index
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