Difference between revisions of "PicEdit"
From AGI Wiki
Jump to navigationJump to searchLine 1: | Line 1: | ||
{{AGI Software | {{AGI Software | ||
− | | Software = | + | | Software = PicEdit |
− | | image = [[Image:PICEDIT.png|thumb| | + | | image = [[Image:PICEDIT.png|thumb|PicEdit Screenshot]] |
| Developers = [http://www.agifans.com Lance Ewing] | | Developers = [http://www.agifans.com Lance Ewing] | ||
| Language = [[w:C++|C++]] / [[w:Java_(programming_language)|Java]] | | Language = [[w:C++|C++]] / [[w:Java_(programming_language)|Java]] | ||
Line 13: | Line 13: | ||
''Author: [http://www.agifans.com Lance Ewing]'' | ''Author: [http://www.agifans.com Lance Ewing]'' | ||
− | ''''' | + | '''''PicEdit''''' is an AGI [[Picture Resource|Picture resource]]-editor. It allows users to create pictures in a graphical user interface, somewhat based on the original Sierra version. Pictures are then saved to file, and are ready for import into an AGI game using a program such as [[AGI Studio|AGI Studio]] or [[WinAGI|WinAGI]]. |
<blockquote> | <blockquote> | ||
− | " | + | "PicEdit isn't just a tool for drawing AGI [[Picture Resource|Pictures]] but is also a very useful tool for learning the AGI picture data format. And by loading pictures for the original AGI games, it is also a very useful tool for learning how to draw AGI pictures. Simply step through the picture and see how people like Mark Crowe drew the rooms for Space Quest." |
</blockquote> | </blockquote> | ||
Line 25: | Line 25: | ||
* Original Program, September 1997. | * Original Program, September 1997. | ||
* Source Code, 1998. | * Source Code, 1998. | ||
− | * Java | + | * Java PicEdit, 2010 |
| | ||
Line 39: | Line 39: | ||
[[Category:Software]] | [[Category:Software]] | ||
[[Category:AGI Tools]] | [[Category:AGI Tools]] | ||
− | [[Category: | + | [[Category:Picture Editors]] |
Revision as of 15:06, 28 December 2013
Author: Lance Ewing
PicEdit is an AGI Picture resource-editor. It allows users to create pictures in a graphical user interface, somewhat based on the original Sierra version. Pictures are then saved to file, and are ready for import into an AGI game using a program such as AGI Studio or WinAGI.
"PicEdit isn't just a tool for drawing AGI Pictures but is also a very useful tool for learning the AGI picture data format. And by loading pictures for the original AGI games, it is also a very useful tool for learning how to draw AGI pictures. Simply step through the picture and see how people like Mark Crowe drew the rooms for Space Quest."
Release Date:
- Original Program, September 1997.
- Source Code, 1998.
- Java PicEdit, 2010