Difference between revisions of "Interpreter cycle"
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− | + | The interpreter cycle in [[AGI]] works thusly: | |
− | + | <pre> | |
+ | +---------------------------+ | ||
+ | | 1. delay time | | ||
+ | +---------------------------+ | ||
+ | | | ||
+ | V | ||
+ | +----------------------------+ | ||
+ | |2. clear the keyboard buffer| | ||
+ | +----------------------------+ | ||
+ | | | ||
+ | V | ||
+ | +---------------------------+ | ||
+ | | Flag (2) - > 0 | | ||
+ | | Flag (4) - > 0 | | ||
+ | +---------------------------+ | ||
+ | | | ||
+ | V | ||
+ | +-------------------------------------+ | ||
+ | | 3. poll keyboard and joystick | | ||
+ | +-------------------------------------+ | ||
+ | | | ||
+ | V | ||
+ | +-------------------------------------+ | ||
+ | | If the current mode is | | ||
+ | | - program_control, the direction of | | ||
+ | | Ego motion <-- var(6). | | ||
+ | | - player.control, var (6) --> dir. | | ||
+ | | of Ego motion. | | ||
+ | +-------------------------------------+ | ||
+ | | | ||
+ | V | ||
+ | +---------------------------------------------------------------+ | ||
+ | | For all objects for which command animate.obj, start_update | | ||
+ | | and draw were carried out, the recalculation of the direction | | ||
+ | | of movement is performed. | | ||
+ | +---------------------------------------------------------------+ | ||
+ | | | ||
+ | V | ||
+ | +---------------------------------------------------------------+ | ||
+ | | If the score has changed (var (3)) or the sound has been | | ||
+ | | turned on or off (Flag (9)), the status line is updated. | | ||
+ | +---------------------------------------------------------------+ | ||
+ | | | ||
+ | +---------+ | ||
+ | V | ||
+ | +--------------------------+ | ||
+ | +---------------->| 4 Logic 0 is executed | | ||
+ | | +--------------------------+ | ||
+ | | | | ||
+ | | V | ||
+ | | +--------------------------------------+ | ||
+ | | | - Dir. of motion of Ego <-- var (6) | | ||
+ | | | - If score (var (3)) or Flag (9) | | ||
+ | | | have changed their values - update | | ||
+ | | | the status and score (on Var (3)); | | ||
+ | | | - Var (5) - > 0; | | ||
+ | | | - Var (4) - > 0; | | ||
+ | | | - Flag (5) - > 0!!!! | | ||
+ | | | - Flag (6) - > 0; | | ||
+ | | | - Flag (12) - > 0. | | ||
+ | | +--------------------------------------+ | ||
+ | +----------------------------+ | | ||
+ | | Execute: | V | ||
+ | | ~~~~~~~~~~~~~~~~~~~~~~~~ | +------------------------+ | ||
+ | | - stop.update; | | Update all controlled | | ||
+ | | - unanimate.all; | | objects on the screen. | | ||
+ | | - destroy all logic | +------------------------+ | ||
+ | | resources except | | | ||
+ | | for logic 0; | V | ||
+ | | - player.control; | +--------------+ | ||
+ | | - unblock; | | new.room n | | ||
+ | | - set_horizon 36; | | or | | ||
+ | | - var (1) = var (0); | | new.room.v n | | ||
+ | | - var (0) = n | Var(n); | | was issued? | | ||
+ | | - var (4) = 0; | | | | ||
+ | | - var (5) = 0; | +-------+------+ | ||
+ | | - var (9) = 0; |<-----------+ Yes | No | | ||
+ | | - var (16) = number of | +-------+--+---+ | ||
+ | | view assoc. w/Ego; | | | ||
+ | | - Ego coords from var (2); | | | ||
+ | | - var (2) = 0; | | | ||
+ | | - flag (2) - > 0; | V | ||
+ | | - flag (5) - > 1!!!! | +--------------+ | ||
+ | | - score < - var (3); | | Go to step 1 | | ||
+ | +----------------------------+ +--------------+ | ||
+ | </pre> | ||
− | |||
− | == | + | == Resources == |
− | + | *[[AGI Specifications: Chapter 3 - AGI Internals|AGI Internals]] | |
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− | : | ||
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− | [[Category: | + | [[Category:Interpreter]] |
Revision as of 00:51, 29 December 2013
The interpreter cycle in AGI works thusly:
+---------------------------+ | 1. delay time | +---------------------------+ | V +----------------------------+ |2. clear the keyboard buffer| +----------------------------+ | V +---------------------------+ | Flag (2) - > 0 | | Flag (4) - > 0 | +---------------------------+ | V +-------------------------------------+ | 3. poll keyboard and joystick | +-------------------------------------+ | V +-------------------------------------+ | If the current mode is | | - program_control, the direction of | | Ego motion <-- var(6). | | - player.control, var (6) --> dir. | | of Ego motion. | +-------------------------------------+ | V +---------------------------------------------------------------+ | For all objects for which command animate.obj, start_update | | and draw were carried out, the recalculation of the direction | | of movement is performed. | +---------------------------------------------------------------+ | V +---------------------------------------------------------------+ | If the score has changed (var (3)) or the sound has been | | turned on or off (Flag (9)), the status line is updated. | +---------------------------------------------------------------+ | +---------+ V +--------------------------+ +---------------->| 4 Logic 0 is executed | | +--------------------------+ | | | V | +--------------------------------------+ | | - Dir. of motion of Ego <-- var (6) | | | - If score (var (3)) or Flag (9) | | | have changed their values - update | | | the status and score (on Var (3)); | | | - Var (5) - > 0; | | | - Var (4) - > 0; | | | - Flag (5) - > 0!!!! | | | - Flag (6) - > 0; | | | - Flag (12) - > 0. | | +--------------------------------------+ +----------------------------+ | | Execute: | V | ~~~~~~~~~~~~~~~~~~~~~~~~ | +------------------------+ | - stop.update; | | Update all controlled | | - unanimate.all; | | objects on the screen. | | - destroy all logic | +------------------------+ | resources except | | | for logic 0; | V | - player.control; | +--------------+ | - unblock; | | new.room n | | - set_horizon 36; | | or | | - var (1) = var (0); | | new.room.v n | | - var (0) = n | Var(n); | | was issued? | | - var (4) = 0; | | | | - var (5) = 0; | +-------+------+ | - var (9) = 0; |<-----------+ Yes | No | | - var (16) = number of | +-------+--+---+ | view assoc. w/Ego; | | | - Ego coords from var (2); | | | - var (2) = 0; | | | - flag (2) - > 0; | V | - flag (5) - > 1!!!! | +--------------+ | - score < - var (3); | | Go to step 1 | +----------------------------+ +--------------+
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