Difference between revisions of "Release.priority"

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'''<code>release.priority(n);</code>''' turns on the automatic priority choice for the [[object|object n]]. The priority is set depending on the vertical coordinate of the object. This way, as an object moves down it approaches the viewer. See section [[AGI Specifications: Chapter 2 - Overview#bands|Priority bands and control lines]] for a table of y coordinates and the associated priorities.
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'''<code>release.priority(n);</code>''' turns on the automatic priority choice for the [[object|object n]]. The priority is set depending on the vertical coordinate of the object. This way, as an object moves down it approaches the viewer. See section [[AGI Specifications: Chapter 2 - Overview#bands|Priority bands and control lines]] for a table of y coordinates and the associated priorities.<br />
  
 
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The effect is that as an object moves down it appears to approaches the player.
 
The effect is that as an object moves down it appears to approaches the player.

Revision as of 22:12, 29 December 2013

release.priority(n); turns on the automatic priority choice for the object n. The priority is set depending on the vertical coordinate of the object. This way, as an object moves down it approaches the viewer. See section Priority bands and control lines for a table of y coordinates and the associated priorities.

< y < priority
0   48 4
48   60 5
60   72 6
72   84 7
84   96 8
96   108 9
108   120 10
120   132 11
132   144 12
144   156 13
156   168 14



The effect is that as an object moves down it appears to approaches the player.


See Also