Difference between revisions of "Release.priority"
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* [[AGI Specifications: Chapter 4 - The_Logic_Language#release.priority]] | * [[AGI Specifications: Chapter 4 - The_Logic_Language#release.priority]] | ||
* [[AGI Command Reference - Object Description Commands#release.priority.28n.29.3B]] | * [[AGI Command Reference - Object Description Commands#release.priority.28n.29.3B]] | ||
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+ | [[Category:Objects]] | ||
+ | [[Category:Object and View Commands]] | ||
+ | [[Category:Logic Commands]] | ||
+ | [[Category:View Resources]] |
Revision as of 22:19, 29 December 2013
release.priority(n);
turns on the automatic priority choice for the object n. The priority is set depending on the vertical coordinate of the object. This way, as an object moves down it approaches the viewer. See section Priority bands and control lines for a table of y coordinates and the associated priorities.
< y < priority 0 48 4 48 60 5 60 72 6 72 84 7 84 96 8 96 108 9 108 120 10 120 132 11 132 144 12 144 156 13 156 168 14
The effect is that as an object moves down it appears to approaches the player.
See Also
- AGI Specifications: Chapter 4 - The_Logic_Language#release.priority
- AGI Command Reference - Object Description Commands#release.priority.28n.29.3B