Difference between revisions of "AGIVS"
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== <br />Description == | == <br />Description == | ||
− | AGIVS online version-control system for multi-developer AGI games is a tool to help a team of AGI developers to work on the same code. It requires access to an Internet server. AGIVS is a simple clone of CVS to allow developers to "check out" source from a server. The server made sure that nobody else could touch it until the original people "checks in" the same source. It's this ability that allows multiple people to work on the same source. It was one of the tools that Nat Budin developed for the development of [[Operation: Recon]] to solve problems with multiple people sharing code via email. | + | AGIVS online version-control system for multi-developer AGI games is a tool to help a team of AGI developers to work on the same code. It requires access to an Internet server. AGIVS is a simple clone of CVS to allow developers to "check out" source from a server. The server made sure that nobody else could touch it until the original people "checks in" the same source. It's this ability that allows multiple people to work on the same source. It was one of the tools that Nat Budin developed for the development of [[Operation: Recon Demo|Operation: Recon]] to solve problems with multiple people sharing code via email. |
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Revision as of 16:27, 25 May 2014
AGIVS
by Nat Budin
Description
AGIVS online version-control system for multi-developer AGI games is a tool to help a team of AGI developers to work on the same code. It requires access to an Internet server. AGIVS is a simple clone of CVS to allow developers to "check out" source from a server. The server made sure that nobody else could touch it until the original people "checks in" the same source. It's this ability that allows multiple people to work on the same source. It was one of the tools that Nat Budin developed for the development of Operation: Recon to solve problems with multiple people sharing code via email.
Usage
Options
Download
See Also