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- 13:33, 11 April 2019 Menu.input (hist | edit) [2,373 bytes] Andrew Korson (talk | contribs) (Created page with "The '''menu.input''' command brings up the menu at the beginning of the next interpreter cycle. == Syntax == menu.input(); == Remarks == When the '''menu.input'''...")
- 13:22, 11 April 2019 Log (hist | edit) [2,086 bytes] Andrew Korson (talk | contribs) (Created page with "The '''log''' command adds an entry to the game's log file. == Syntax == log(msg mLOGMSG);<br /> log("log message"); == Remarks == The '''log''' command is oft...")
- 21:56, 10 April 2019 Load.view.v (hist | edit) [1,683 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.view.v''' command indirectly loads a view resource onto the memory heap. == Syntax == load.view.v(var vVIEWNUM); == Remarks == This comman...")
- 20:19, 10 April 2019 1996 (hist | edit) [36 bytes] Andrew Branscom (talk | contribs) (Redirected page to Category:1996 Releases)
- 19:25, 10 April 2019 1991 (hist | edit) [36 bytes] Andrew Branscom (talk | contribs) (Redirected page to Category:1991 Releases)
- 18:58, 10 April 2019 MERGESND (hist | edit) [1,698 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">MERGESND</div> <div align="center">Version 0.3<br /> ''Author: Magnus Kristiansen''<br /> 1998/12/22</div> {{AGISoftw...")
- 07:05, 10 April 2019 Load.pic (hist | edit) [1,841 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.pic''' command indirectly loads a picture resource onto the memory heap. == Syntax == load.pic(var vPICNUM); == Remarks == This command lo...")
- 06:58, 10 April 2019 Load.logics.v (hist | edit) [1,559 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.logics.v''' command indirectly loads a logic resource onto the memory heap. == Syntax == load.logics.v(var vLOGICNUM); == Remarks == This...")
- 06:48, 10 April 2019 Load.logics (hist | edit) [1,460 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.logics''' command loads a logic resource onto the memory heap. == Syntax == load.logics(byt LOGICNUM); == Remarks == This command loads lo...")
- 22:27, 9 April 2019 Impulse Tracker to AGI Sound (hist | edit) [1,927 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">Impulse Tracker to AGI Sound</div> <div align="center">Version <br /> ''Author: Nat Budin''<br /> 2000/01/23</div> {{...")
- 21:31, 9 April 2019 Ronnie Harpaz (hist | edit) [644 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DeveloperInfobox | Portrait = 150px | Name = Ronnie Harpaz }} ==<br /> About == <blockquote> <!-- Add about info here --> </block...")
- 21:29, 9 April 2019 2000 (hist | edit) [36 bytes] Andrew Branscom (talk | contribs) (Redirected page to Category:2000 Releases)
- 21:29, 9 April 2019 AGI SOUND Edit (hist | edit) [1,876 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">AGI SOUND Edit</div> <div align="center">Version 1.0<br /> ''Author: Ronnie Harpaz''<br /> 2000</div> {{AGISoftwareInfobox...")
- 21:10, 9 April 2019 Lindirectv (hist | edit) [993 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lindirectv''' command assigns the value of one variable to another indirectly. == Syntax == lindirectv(var vA, var vB);<br /> *vA =...")
- 20:55, 9 April 2019 Lindirectn (hist | edit) [961 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lindirectn''' command assigns a numerical value to a variable indirectly. == Syntax == lindirectn(var vA, byt B);<br /> *vA = B; ==...")
- 20:18, 9 April 2019 Lessv (hist | edit) [1,201 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lessv''' command compares the values of two variables. It returns TRUE if the value of the first variable is less than the value of the second variable. =...")
- 19:44, 9 April 2019 Lessn (hist | edit) [1,154 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lessn''' command compares a variable value to a number. It returns TRUE if the value of the variable is less than the number. == Syntax == lessn(var...")
- 15:25, 9 April 2019 Issetv (hist | edit) [1,097 bytes] Andrew Korson (talk | contribs) (Created page with "The '''issetv''' command returns the value of a flag indirectly. == Syntax == issetv(var vA) == Remarks == Test commands are only valid in an <code>if</co...")
- 23:30, 8 April 2019 Isset (hist | edit) [1,078 bytes] Andrew Korson (talk | contribs) (Created page with "The '''isset''' command returns the value of the specified flag. == Syntax == isset(flg fA)<br /> fA<br /> == Remarks == Test commands are only valid in an <...")
- 23:24, 8 April 2019 Init.joy (hist | edit) [1,076 bytes] Andrew Korson (talk | contribs) (Created page with "The '''init.joy''' command calibrates the joystick, if one is connected. == Syntax == init.joy(); == Remarks == The joystick is disabled by default when...")
- 21:33, 8 April 2019 Init.disk (hist | edit) [844 bytes] Andrew Korson (talk | contribs) (Created page with "The '''init.disk''' command presumably formatted a floppy disk for save game use on non-PC systems. == Syntax == init.disk(); == Remarks == In the PC version of AGI, this...")
- 21:25, 8 April 2019 Increment (hist | edit) [1,385 bytes] Andrew Korson (talk | contribs) (Created page with "The '''increment''' command increases a variable's value by one. == Syntax == increment(var vA);<br /> ++vA;<br /> vA++;<br /> vA = vA + 1;<br /> v...")
- 21:15, 8 April 2019 Ignore.objs (hist | edit) [1,493 bytes] Andrew Korson (talk | contribs) (Created page with "The '''ignore.objs''' command allows a screen object to move through other objects. == Syntax == ignore.objs(obj oA); == Remarks == By default when i...")
- 20:25, 8 April 2019 Ignore.horizon (hist | edit) [1,505 bytes] Andrew Korson (talk | contribs) (Created page with "The '''ignore.horizon''' command allows an object to go above the horizon. == Syntax == ignore.horizon(obj oA); == Remarks == The horizon is an invis...")
- 20:07, 8 April 2019 Ignore.blocks (hist | edit) [1,574 bytes] Andrew Korson (talk | contribs) (Created page with "The '''ignore.blocks''' command allows an object to ignore blocks and conditional control lines. == Syntax == ignore.blocks(obj oA); == Remarks == The de...")
- 19:41, 8 April 2019 Hold.key (hist | edit) [1,556 bytes] Andrew Korson (talk | contribs) (Created page with "The '''hold.key''' command sets the ego control keys to hold mode. == Syntax == hold.key(); == Remarks == By default, when AGI starts, pressing and releasing a direc...")
- 19:12, 8 April 2019 Hide.mouse (hist | edit) [1,143 bytes] Andrew Korson (talk | contribs) (Created page with "The '''hide.mouse''' command hides the mouse cursor. == Syntax == hide.mouse(); == Remarks == In the PC version of AGI, this command points to a null function, and does no...")
- 17:20, 8 April 2019 Have.key (hist | edit) [2,205 bytes] Andrew Korson (talk | contribs) (Created page with "The '''have.key''' command returns TRUE if the the value of reserved variable v19 > 0. == Syntax == have.key() == Remarks == Test commands are only valid in an <co...")
- 16:56, 8 April 2019 Has (hist | edit) [1,672 bytes] Andrew Korson (talk | contribs) (Created page with "The '''has''' command returns TRUE if the specified inventory item is in the player's inventory (i.e. the item's room number equals 255). == Syntax...")
- 16:04, 7 April 2019 Greaterv (hist | edit) [1,226 bytes] Andrew Korson (talk | contribs) (Created page with "The '''greaterv''' command compares the values of two variables. It returns TRUE if the value of the first variable is greater than the value of the second ...")
- 16:00, 7 April 2019 Greatern (hist | edit) [1,175 bytes] Andrew Korson (talk | contribs) (Created page with "The '''greatern''' command compares a variable value to a number. It returns TRUE if the value of the variable is greater than the number. == Syntax == greatern(variab...")
- 15:52, 7 April 2019 Graphics (hist | edit) [1,036 bytes] Andrew Korson (talk | contribs) (Created page with "The '''graphics''' command displays the graphics screen. == Syntax == graphics(); == Remarks == The default display screen when AGI starts is the graphics screen. If t...")
- 15:49, 7 April 2019 Get.v (hist | edit) [1,199 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.v''' command indirectly adds an inventory item to the player's inventory. == Syntax == get.v(var vA); == Remarks == The OBJECT File (AGI)|roo...")
- 15:45, 7 April 2019 Get.string (hist | edit) [3,785 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.string''' command prompts the player to enter a string that can be manipulated in logic code. == Syntax == get.string(str sA, msg mPROM...")
- 15:12, 7 April 2019 Get.room.v (hist | edit) [1,222 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.room.v''' command copies an inventory item's room number to a variable. == Syntax == get.room.v(var vA, va...")
- 15:04, 7 April 2019 Get.priority (hist | edit) [968 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.priority''' command stores the current priority of a screen object in a variable. == Syntax == get.priority(obj oA, var...")
- 21:00, 1 April 2019 Get.num (hist | edit) [2,169 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get.num''' command prompts the player to enter a number. == Syntax == get.num(msg mPROMPT, var vB);<br /> get.num("prompt", var...")
- 19:58, 1 April 2019 Get (hist | edit) [1,214 bytes] Andrew Korson (talk | contribs) (Created page with "The '''get''' command adds an inventory item to the player's inventory. == Syntax == get(itm iA);<br /> get("item"); == Remarks == The '''get''' com...")
- 09:42, 31 March 2019 Force.update (hist | edit) [1,535 bytes] Andrew Korson (talk | contribs) (Created page with "The '''force.update''' command redraws all screen objects immediately, without waiting until the start of the next interpreter cycle. == Syntax == force.update(screen obje...")
- 17:34, 30 March 2019 Fix.loop (hist | edit) [1,754 bytes] Andrew Korson (talk | contribs) (Created page with "The '''fix.loop''' command disables the auto loop select feature for a screen object. == Syntax == fix.loop(obj oA); == Remarks...")
- 16:59, 30 March 2019 Fence.mouse (hist | edit) [1,232 bytes] Andrew Korson (talk | contribs) (Created page with "The '''fence.mouse''' command restricts the mouse to a portion of the screen. == Syntax == fence.mouse(byt X1, byt Y1, byt X...")
- 15:23, 30 March 2019 Erase (hist | edit) [1,603 bytes] Andrew Korson (talk | contribs) (Created page with "The '''erase''' command removes a screen object from the visual screen. == Syntax == erase(obj oA); == Remarks == Erasing a screen object only re...")
- 14:23, 30 March 2019 Equalv (hist | edit) [1,075 bytes] Andrew Korson (talk | contribs) (Created page with "The '''equalv''' command compares the values of two variables. It returns TRUE if the values are equal. == Syntax == equalv(var vA, [[variable|var]...")
- 14:20, 30 March 2019 Equaln (hist | edit) [1,066 bytes] Andrew Korson (talk | contribs) (Created page with "The '''equaln''' command compares a variable value to a given number. It returns TRUE if the values are equal. == Syntax == equaln(var vA, byt B)...")
- 14:01, 30 March 2019 End.of.loop (hist | edit) [2,858 bytes] Andrew Korson (talk | contribs) (Created page with "The '''end.of.loop''' command switches an object's cycle mode to ‘end of loop’. == Syntax == end.of.loop(obj oA, flg fDONE); == R...")
- 13:39, 30 March 2019 Enable.item (hist | edit) [2,042 bytes] Andrew Korson (talk | contribs) (Created page with "The '''enable.item''' command enables a menu item that has been previously disabled. == Syntax == enable.item(ctl cA); == Remarks == This command will enab...")
- 13:12, 30 March 2019 Echo.line (hist | edit) [1,480 bytes] Andrew Korson (talk | contribs) (Created page with "The '''echo.line''' command adds the previous line of input to the current input line. == Syntax == echo.line(); == Remarks == When the player presses ENTER, AGI saves...")
- 12:48, 30 March 2019 Drop (hist | edit) [1,244 bytes] Andrew Korson (talk | contribs) (Created page with "The '''drop''' command changes an inventory item's room number to zero. == Syntax == drop(itm iA); drop("item"); == Remarks == The '''drop''' comman...")
- 12:39, 30 March 2019 Draw.pic (hist | edit) [1,697 bytes] Andrew Korson (talk | contribs) (Created page with "The '''draw.pic''' command creates the visual and priority screens in memory, using the data in the specified picture resource. == Syntax == draw....")
- 12:05, 30 March 2019 Draw (hist | edit) [2,222 bytes] Andrew Korson (talk | contribs) (Created page with "The '''draw''' command draws a screen object on the visual screen so it will be visible in subsequent interpreter cycles. == Syntax == draw(obj oA)...")