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- 19:42, 17 April 2019 Posn (hist | edit) [2,451 bytes] Andrew Korson (talk | contribs) (Created page with "The '''posn''' test command returns TRUE if the screen coordinates of the screen object's bottom left pixel are within a specified region. == Syntax == posn(screen obj...")
- 18:56, 17 April 2019 Position.v (hist | edit) [2,144 bytes] Andrew Korson (talk | contribs) (Created page with "The '''position.v''' command indirectly sets the position of a screen object that is not on screen. == Syntax == position.v(obj oA, var vX, ...")
- 07:04, 17 April 2019 Position (hist | edit) [2,078 bytes] Andrew Korson (talk | contribs) (Created page with "The '''position''' command sets the position of a screen object that is not on screen. == Syntax == position(obj oA, byt X, byt Y);...")
- 07:23, 15 April 2019 Pop.script (hist | edit) [1,230 bytes] Andrew Korson (talk | contribs) (Created page with "The '''pop.script''' command restores the script table pointer. == Syntax == pop.script(); == Remarks == This command should only be called after '''push.script''', wh...")
- 07:02, 15 April 2019 Pause (hist | edit) [1,137 bytes] Andrew Korson (talk | contribs) (Created page with "The '''pause''' command pauses the game until the player presses ENTER or ESC key. == Syntax == pause(); == Remarks == A message box is displayed that says "Game paused. P...")
- 06:59, 15 April 2019 Parse (hist | edit) [1,623 bytes] Andrew Korson (talk | contribs) (Created page with "The '''parse''' command parses a string as if it were text entered by the player. == Syntax == parse(str sA); == Remarks == AGI treats the text of [[string]...")
- 20:02, 14 April 2019 Overlay.pic (hist | edit) [1,735 bytes] Andrew Korson (talk | contribs) (Created page with "The '''overlay.pic''' command draws a picture in memory without first clearing the existing picture. == Syntax == overlay.pic(var vPI...")
- 18:09, 14 April 2019 RaDIaT1oN (hist | edit) [752 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DeveloperInfobox | Portrait = 150px | Name = RaDIaT1oN }} ==<br /> About == <blockquote> <!-- Add about info here --> </blockquote>...")
- 17:32, 14 April 2019 Observe.objs (hist | edit) [1,368 bytes] Andrew Korson (talk | contribs) (Created page with "The '''observe.objs''' command prevents a screen object from moving through other objects. == Syntax == observe.objs(obj oA); == Remarks == If screen o...")
- 17:17, 14 April 2019 Observe.horizon (hist | edit) [1,516 bytes] Andrew Korson (talk | contribs) (Created page with "The '''observe.horizon''' command prevents an object from going above the horizon. == Syntax == observe.horizon(obj oA); == Remarks == If screen object...")
- 17:04, 14 April 2019 Observe.blocks (hist | edit) [1,566 bytes] Andrew Korson (talk | contribs) (Created page with "The '''observe.blocks''' command prevents an object from crossing the boundary of a block or a conditional control line. == Syntax == observe.blocks(obj oA...")
- 16:45, 14 April 2019 Obj.status.v (hist | edit) [1,505 bytes] Andrew Korson (talk | contribs) (Created page with "The '''obj.status.v''' command displays information about a screen object. == Syntax == obj.status.v(var vA); == Remarks == This command is normally used only...")
- 14:05, 14 April 2019 JAGI (Java) (hist | edit) [3,157 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">JAGI (Java)</div> <div align="center">Version <br /> ''Author: Dr Zoltan and Lance Ewing''<br /> </div> {{AGISoftwareInfob...")
- 13:28, 14 April 2019 Dr Zoltan (hist | edit) [802 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DeveloperInfobox | Portrait = 150px | Name = Dr Zoltan }} ==<br /> About == <blockquote> <!-- Add about info here --> </blockquote>...")
- 12:16, 14 April 2019 Obj.in.room (hist | edit) [1,514 bytes] Andrew Korson (talk | contribs) (Created page with "The '''obj.in.room''' command returns TRUE if the specified inventory item's room number is equal to the value of a given variable. == Syntax == obj.in.room(inventory...")
- 23:36, 13 April 2019 Erik Agsjo (hist | edit) [790 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DeveloperInfobox | Portrait = 150px | Name = Erik Agsjo }} ==<br /> About == <blockquote> <!-- Add about info here --> </blockquote>...")
- 23:26, 13 April 2019 Obj.in.box (hist | edit) [2,179 bytes] Andrew Korson (talk | contribs) (Created page with "The '''obj.in.box''' command returns TRUE if the entire bottom row of pixels of the screen object is within a specified region. == Syntax == obj.in.box(screen object|o...")
- 23:01, 13 April 2019 Object.on.water (hist | edit) [2,010 bytes] Andrew Korson (talk | contribs) (Created page with "The '''object.on.water''' command restricts a screen object to water (areas with priority of 3). == Syntax == object.on.water(obj oA); == Remarks == Sc...")
- 22:50, 13 April 2019 Object.on.land (hist | edit) [2,347 bytes] Andrew Korson (talk | contribs) (Created page with "The '''object.on.land''' command restricts a screen object from going entirely on water (areas where priority does not equal 3). == Syntax == object.on.land(screen object|...")
- 22:49, 13 April 2019 PCX2PAL Tutorial (hist | edit) [1,906 bytes] Andrew Branscom (talk | contribs) (Created page with "Introduction AGI PAL is a patch for AGI created by [mailto:dark_minister@hotmail.com dark minister] to change the palette in your game. How To Create an AGIPAL Palette with...")
- 22:39, 13 April 2019 Object.on.anything (hist | edit) [1,266 bytes] Andrew Korson (talk | contribs) (Created page with "The '''object.on.anything''' command removes area restrictions from a screen object. == Syntax == object.on.anything(obj oA); == Remarks == This comm...")
- 18:08, 12 April 2019 Normal.cycle (hist | edit) [2,030 bytes] Andrew Korson (talk | contribs) (Created page with "The '''normal.cycle''' command switches an object's cycle mode to 'normal'. == Syntax == normal.cycle(obj oA); == Remarks == In 'normal' cycle mode...")
- 18:02, 12 April 2019 New.room.v (hist | edit) [1,353 bytes] Andrew Korson (talk | contribs) (Created page with "The '''new.room.v''' command indirectly changes the current room number and forces an update. == Syntax == new.room.v(var vROOMNUM); == Remarks == The '''new....")
- 17:23, 11 April 2019 Mul.v (hist | edit) [1,413 bytes] Andrew Korson (talk | contribs) (Created page with "The '''mul.v''' command multiplies two variables and stores the result in the first. == Syntax == mul.v(var vA, var vB);<br /> vA = vA * vB;<br />...")
- 17:20, 11 April 2019 Mul.n (hist | edit) [1,340 bytes] Andrew Korson (talk | contribs) (Created page with "The '''mul.n''' command multiplies a variable with a number. == Syntax == mul.n(var vA, byt B);<br /> vA = vA * B;<br /> vA *= B; == Remarks == Bec...")
- 14:07, 11 April 2019 Mouse.posn (hist | edit) [1,179 bytes] Andrew Korson (talk | contribs) (Created page with "The '''mouse.posn''' command polls the mouse for its current position. == Syntax == mouse.posn(var vA, var vB); == Remarks == Details of mouse in...")
- 13:33, 11 April 2019 Menu.input (hist | edit) [2,373 bytes] Andrew Korson (talk | contribs) (Created page with "The '''menu.input''' command brings up the menu at the beginning of the next interpreter cycle. == Syntax == menu.input(); == Remarks == When the '''menu.input'''...")
- 13:22, 11 April 2019 Log (hist | edit) [2,086 bytes] Andrew Korson (talk | contribs) (Created page with "The '''log''' command adds an entry to the game's log file. == Syntax == log(msg mLOGMSG);<br /> log("log message"); == Remarks == The '''log''' command is oft...")
- 21:56, 10 April 2019 Load.view.v (hist | edit) [1,683 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.view.v''' command indirectly loads a view resource onto the memory heap. == Syntax == load.view.v(var vVIEWNUM); == Remarks == This comman...")
- 18:58, 10 April 2019 MERGESND (hist | edit) [1,698 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">MERGESND</div> <div align="center">Version 0.3<br /> ''Author: Magnus Kristiansen''<br /> 1998/12/22</div> {{AGISoftw...")
- 07:05, 10 April 2019 Load.pic (hist | edit) [1,841 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.pic''' command indirectly loads a picture resource onto the memory heap. == Syntax == load.pic(var vPICNUM); == Remarks == This command lo...")
- 06:58, 10 April 2019 Load.logics.v (hist | edit) [1,559 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.logics.v''' command indirectly loads a logic resource onto the memory heap. == Syntax == load.logics.v(var vLOGICNUM); == Remarks == This...")
- 06:48, 10 April 2019 Load.logics (hist | edit) [1,460 bytes] Andrew Korson (talk | contribs) (Created page with "The '''load.logics''' command loads a logic resource onto the memory heap. == Syntax == load.logics(byt LOGICNUM); == Remarks == This command loads lo...")
- 22:27, 9 April 2019 Impulse Tracker to AGI Sound (hist | edit) [1,927 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">Impulse Tracker to AGI Sound</div> <div align="center">Version <br /> ''Author: Nat Budin''<br /> 2000/01/23</div> {{...")
- 21:31, 9 April 2019 Ronnie Harpaz (hist | edit) [644 bytes] Andrew Branscom (talk | contribs) (Created page with "{{Stub}} {{DeveloperInfobox | Portrait = 150px | Name = Ronnie Harpaz }} ==<br /> About == <blockquote> <!-- Add about info here --> </block...")
- 21:29, 9 April 2019 AGI SOUND Edit (hist | edit) [1,876 bytes] Andrew Branscom (talk | contribs) (Created page with "<div align="center" style="font-size: 22pt">AGI SOUND Edit</div> <div align="center">Version 1.0<br /> ''Author: Ronnie Harpaz''<br /> 2000</div> {{AGISoftwareInfobox...")
- 21:10, 9 April 2019 Lindirectv (hist | edit) [993 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lindirectv''' command assigns the value of one variable to another indirectly. == Syntax == lindirectv(var vA, var vB);<br /> *vA =...")
- 20:55, 9 April 2019 Lindirectn (hist | edit) [961 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lindirectn''' command assigns a numerical value to a variable indirectly. == Syntax == lindirectn(var vA, byt B);<br /> *vA = B; ==...")
- 20:18, 9 April 2019 Lessv (hist | edit) [1,201 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lessv''' command compares the values of two variables. It returns TRUE if the value of the first variable is less than the value of the second variable. =...")
- 19:44, 9 April 2019 Lessn (hist | edit) [1,154 bytes] Andrew Korson (talk | contribs) (Created page with "The '''lessn''' command compares a variable value to a number. It returns TRUE if the value of the variable is less than the number. == Syntax == lessn(var...")
- 15:25, 9 April 2019 Issetv (hist | edit) [1,097 bytes] Andrew Korson (talk | contribs) (Created page with "The '''issetv''' command returns the value of a flag indirectly. == Syntax == issetv(var vA) == Remarks == Test commands are only valid in an <code>if</co...")
- 23:30, 8 April 2019 Isset (hist | edit) [1,078 bytes] Andrew Korson (talk | contribs) (Created page with "The '''isset''' command returns the value of the specified flag. == Syntax == isset(flg fA)<br /> fA<br /> == Remarks == Test commands are only valid in an <...")
- 23:24, 8 April 2019 Init.joy (hist | edit) [1,076 bytes] Andrew Korson (talk | contribs) (Created page with "The '''init.joy''' command calibrates the joystick, if one is connected. == Syntax == init.joy(); == Remarks == The joystick is disabled by default when...")
- 21:33, 8 April 2019 Init.disk (hist | edit) [844 bytes] Andrew Korson (talk | contribs) (Created page with "The '''init.disk''' command presumably formatted a floppy disk for save game use on non-PC systems. == Syntax == init.disk(); == Remarks == In the PC version of AGI, this...")
- 21:25, 8 April 2019 Increment (hist | edit) [1,385 bytes] Andrew Korson (talk | contribs) (Created page with "The '''increment''' command increases a variable's value by one. == Syntax == increment(var vA);<br /> ++vA;<br /> vA++;<br /> vA = vA + 1;<br /> v...")
- 21:15, 8 April 2019 Ignore.objs (hist | edit) [1,493 bytes] Andrew Korson (talk | contribs) (Created page with "The '''ignore.objs''' command allows a screen object to move through other objects. == Syntax == ignore.objs(obj oA); == Remarks == By default when i...")
- 20:25, 8 April 2019 Ignore.horizon (hist | edit) [1,505 bytes] Andrew Korson (talk | contribs) (Created page with "The '''ignore.horizon''' command allows an object to go above the horizon. == Syntax == ignore.horizon(obj oA); == Remarks == The horizon is an invis...")
- 20:07, 8 April 2019 Ignore.blocks (hist | edit) [1,574 bytes] Andrew Korson (talk | contribs) (Created page with "The '''ignore.blocks''' command allows an object to ignore blocks and conditional control lines. == Syntax == ignore.blocks(obj oA); == Remarks == The de...")
- 19:41, 8 April 2019 Hold.key (hist | edit) [1,556 bytes] Andrew Korson (talk | contribs) (Created page with "The '''hold.key''' command sets the ego control keys to hold mode. == Syntax == hold.key(); == Remarks == By default, when AGI starts, pressing and releasing a direc...")
- 19:12, 8 April 2019 Hide.mouse (hist | edit) [1,143 bytes] Andrew Korson (talk | contribs) (Created page with "The '''hide.mouse''' command hides the mouse cursor. == Syntax == hide.mouse(); == Remarks == In the PC version of AGI, this command points to a null function, and does no...")