AGI Specifications: Chapter 10 - Savegame Files
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Revision as of 19:21, 7 March 2017 by Andrew Branscom (talk | contribs) (Andrew Branscom moved page AGI Specifications: Chapter 10 - Savegame to AGI Specifications: Chapter 10 - Savegame Files without leaving a redirect)
Where a numeric value is specified over multiple bytes, it is always little-endian, unless otherwise noted.
Header (40 bytes)
0-30 (31 bytes) Savegame description. This can be up to 30 printable characters, and is padded out with NUL (\0) bytes to a total of 31 bytes.
31-32 (2 bytes) Unknown (0xE1 0x05); maybe a savegame version number?
33-39 (7 bytes) Game ID ("SQ2", "KQ3", "LLLLL", etc.), NUL padded.
Game state
40-295 (256 bytes) Variables, 1 variable per byte
296-327 (32 bytes) Flags, 8 flags per byte
328-331 (4 bytes) Clock ticks since game started. 1 clock tick == 50ms.
...
344-345 (2 bytes) ? 1 => player_control