AGI Game Specific Files
From AGI Wiki
Revision as of 20:13, 1 June 2024 by Andrew Branscom (talk | contribs)
AGI Game Specific Files
Description
The game-specific files are what makes an AGI game unique. Together they make up the collection of resources that make the game what it is. In order to run an AGI game, you need all of these files.
The Files
The game-specific files for a version 2 game are as follows:
File Purpose VOL.x where x is a number 0-15; these files store the logic, View Resource (AGI), picture, and sound resources for the game. Most games only have a few of these files, rather than the maximum 16; in fact, many fan games only have a single VOL.0 file. LOGDIR tells the interpreter where in the VOL files to find each logic resource for the game PICDIR tells the interpreter where in the VOL files to find each picture resource for the game VIEWDIR tells the interpreter where in the VOL files to find each view resource for the game SNDDIR tells the interpreter where in the VOL files to find each sound resource for the game WORDS.TOK contains all of the words that the game's parser will recognize; these words can be used as the argument to the said test command OBJECT gives names and initial rooms for the game's inventory items; also says how many animated objects can be used in a given room
References
Also See