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- ...gicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what57 KB (8,676 words) - 19:36, 2 March 2018
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- ...|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music. ...e resources in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].657 bytes (95 words) - 12:43, 24 March 2019
- ...ining everything that happens in the game. Each room generally has its own logic which determines what happens in that room, and the game also has a few oth ...a special language specific to AGI and compiled into logic resources. The logic programming language is similar to standard programming languages like C, b1 KB (183 words) - 21:11, 29 May 2024
- ...B Logic Syntax''' is a syntax style for [[AGI|AGI]] [[Logic Resource|logic resources]] that is based on Visual Basic. It was introduced with the [[WinAGI|WinAGI325 bytes (50 words) - 14:30, 16 March 2019
- ...n of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* PLAY.EXE ||- Program to play SND resources (by [[Lance Ewing]])3 KB (320 words) - 12:36, 24 May 2024
- ...Ewing]]'s '''''XV3''''' is a DOS command line tool for extracting AGI V3 resources out of the VOL files. Also includes documentation explaining the difference * [[AGI Resources]]2 KB (249 words) - 16:30, 12 May 2024
- ==<br /> [[AGI Specifications: Chapter 1 - Introduction|Chapter 1 - Introduction]] == : [[AGI Specifications: Chapter 1 - Introduction#ss1.1|1.1 About this Documen8 KB (961 words) - 20:33, 2 March 2018
- ...collection of resources that make the game what it is. In order to run an AGI game, you need ''all'' of these files. The game-specific files for a versio [[AGI VOL File|VOL.''x'']]2 KB (277 words) - 12:55, 24 March 2019
- ...GI Sound Resource|sound]] resources together in a single file. Most Sierra AGI games have multiple Vol files for two reasons: * the original distribution media for AGI games was 360 KB floppy disks; most games were larger than 360 KB – multi2 KB (295 words) - 14:49, 26 March 2019
- <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...a scripting language that can be compiled into pseudo-code, which is what AGI reads during game play.3 KB (484 words) - 19:48, 22 March 2019
- <div align="center" style="font-size: 22pt">Logic Wizard</div> | Software = Logic Wizard3 KB (334 words) - 16:29, 12 May 2024
- <div align="center"><span style="font-size: 22pt">Managing Resources</span><br /> [[AGI|AGI]] is a game engine which imposes significant memory and resource constraint5 KB (829 words) - 14:22, 24 March 2019
- * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]4 KB (614 words) - 02:21, 10 March 2018
- ...rces]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter. For example, the [[:Category:Logic Commands|logic commands]]:3 KB (440 words) - 17:13, 14 April 2019
- ...''Max''' -- The current and all time maximum amount of memory allocated to resources. ...loaded resources on the heap (known as '[[room.0 resources]]'), such as [[logic 0]], DIR files, object table, menus, etc.1 KB (195 words) - 21:53, 21 April 2019
- '''AGI''' was written in the early 1980's for [[Sierra | Sierra On-Line]] to creat Utilizing all 16 colors of the EGA graphics adapter, the AGI system allowed players to play an interactive adventure game with text, gra4 KB (599 words) - 21:26, 29 May 2024
- ...GI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio ** Extract AGIv2 and AGIv3 game resources4 KB (450 words) - 16:14, 12 May 2024
- .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). ...is that the value of the new room is passed indirectly. For details on how AGI manages changing the room, see the '''[[new.room]]''' Remarks section.1 KB (187 words) - 18:02, 12 April 2019
- [[AGI for Newbies|AGI for Newbies Index]] [[AGI for Newbies Chapter 1 - Introducing AGI|1]] |8 KB (1,455 words) - 17:37, 14 April 2019
- ...[memory]] is reset to its default state, all objects are unloaded, and all resources are removed from the memory heap. If a [[sound]] is playing when '''[[restart.game]]''' command is called, AGI stops it. If [[reserved flags|reserved flag]] [[f16 (auto restart)]] is FAL1 KB (230 words) - 20:39, 19 April 2019
- ...se to develop AGI games, from the original King's Quest to King's Quest 4, AGI. ...a suite of various tools and utilities to create and edit the various AGI resources, including3 KB (297 words) - 20:57, 29 May 2024