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  • ...checks v19; if it is greater than 0, it immediately returns TRUE. If not, AGI then checks the [[keyboard buffer]]; if an ASCII value is in the buffer, th ...t the beginning of the next [[interpreter cycle]] (or if reset manually by logic code).
    2 KB (338 words) - 12:03, 14 April 2019
  • <div align="center"><span style="font-size: 22pt">Creating an AGI Game</span><br /> ...Studio]] by [[Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho
    15 KB (2,552 words) - 14:27, 24 March 2019
  • ...e>VIEWDIR</code>, and <code>SNDDIR</code>. Games that use version 3 of the AGI interpreter will have a single file called <code>*dir</code> where the star ...s, see section [[AGI Specifications: Chapter 2 - Overview#overview|General AGI overview]].
    11 KB (1,881 words) - 19:36, 2 March 2018
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    7 KB (1,149 words) - 21:59, 9 April 2019
  • [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |
    5 KB (715 words) - 13:57, 30 January 2024
  • ''From [http://www.agidev.com/ AGI Development Site] (''http://www.agidev.com'')'' * [[View Resource (AGI)|View Resources]]
    17 KB (2,931 words) - 14:00, 30 January 2024
  • Attached is the current php file for the AGI syntax highlighting. I uploaded an updated php file that should properly highlight AGI syntax
    2 KB (409 words) - 22:04, 1 June 2024
  • ...ommand prompts the player to enter a [[string]] that can be manipulated in logic code. AGI does not automatically clear the prompt from the screen; it remains on the
    4 KB (609 words) - 15:45, 7 April 2019
  • [[Lance Ewing]]'s JAGI (Java) is a virtual fork of [[Dr Zoltan]]'s [[Java AGI]] engine that can be found on sourceforge here: https://sourceforge.net/projects/agi/
    3 KB (459 words) - 16:18, 12 May 2024
  • ...Each screen object must be initialized, assigned a loaded [[View Resource (AGI)|view]] resource, positioned on the screen and then drawn in order to appea ...een Object Data Structure]] Topic for details on the information stored in AGI for each screen object.
    5 KB (864 words) - 23:30, 20 April 2019
  • == &nbsp;<br />2. General AGI overview == ...: the [[Season's Greeting Card 1986]], [[King's Quest IV AGI Demo]], and [[AGI Demo Packs|Sierra Demo Packs 1-5]].
    19 KB (3,293 words) - 14:46, 24 March 2019
  • AGI does not validate the argument values, so if either row argument is > 24, o <syntaxhighlight lang="agi">
    3 KB (431 words) - 18:41, 25 March 2019
  • [[:Category:AGI Interpreter|Category AGI Interpreter]] ...ming Community has lead to what I think is a fun, exciting new way to play AGI games.
    6 KB (888 words) - 08:28, 14 May 2024
  • <div align="center"><span style="font-size: 22pt">Limitations of AGI Priority Bands and Some Workarounds</span><br /> ...adding new objects to the background, you could add code like this to the logic of the room (the following assumes that <code>ego</code> has been defined a
    9 KB (1,508 words) - 17:35, 14 April 2019
  • | Website = [[scipf:15.0|AGI Forum]] ...tools to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.
    20 KB (3,287 words) - 17:01, 12 May 2024
  • AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior
    20 KB (3,294 words) - 19:38, 2 March 2018
  • <span id="Logic"></span> This section lists conventions that will be adopted in the AGI script
    16 KB (2,157 words) - 16:12, 27 March 2019
  • <!--{{IIgs/Mac/Tandy sound samples & AGI resources: -->{{PaulLungaC}} <!--{{AGI internals consultant: -->{{NickSonneveldC}}
    12 KB (1,587 words) - 19:40, 13 May 2024
  • == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:
    33 KB (5,115 words) - 19:35, 2 March 2018
  • ...id="logicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what
    57 KB (8,676 words) - 19:36, 2 March 2018

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