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- ...rces]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter. For example, the [[:Category:Logic Commands|logic commands]]:3 KB (440 words) - 17:13, 14 April 2019
- ...''Max''' -- The current and all time maximum amount of memory allocated to resources. ...loaded resources on the heap (known as '[[room.0 resources]]'), such as [[logic 0]], DIR files, object table, menus, etc.1 KB (195 words) - 21:53, 21 April 2019
- ...GI games. It aims to provide a composable, flexible platform for building AGI development tools from, and provides two tools of its own: a Visual Studio ** Extract AGIv2 and AGIv3 game resources4 KB (450 words) - 16:14, 12 May 2024
- .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). ...is that the value of the new room is passed indirectly. For details on how AGI manages changing the room, see the '''[[new.room]]''' Remarks section.1 KB (187 words) - 18:02, 12 April 2019
- [[AGI for Newbies|AGI for Newbies Index]] [[AGI for Newbies Chapter 1 - Introducing AGI|1]] |8 KB (1,455 words) - 17:37, 14 April 2019
- ...[memory]] is reset to its default state, all objects are unloaded, and all resources are removed from the memory heap. If a [[sound]] is playing when '''[[restart.game]]''' command is called, AGI stops it. If [[reserved flags|reserved flag]] [[f16 (auto restart)]] is FAL1 KB (230 words) - 20:39, 19 April 2019
- ...se to develop AGI games, from the original King's Quest to King's Quest 4, AGI. ...a suite of various tools and utilities to create and edit the various AGI resources, including3 KB (297 words) - 20:57, 29 May 2024
- <div align="center" style="font-size: 22pt">AGI Studio</div> | Software = AGI Studio8 KB (1,125 words) - 17:08, 12 May 2024
- .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). The following actions are then taken to switch to the new room: ...n [[VOL files]] are closed (they will automatically be reopened when the [[logic]] for this room is loaded);4 KB (596 words) - 17:56, 12 April 2019
- Sound in AGI are controlled by a handful of flags, variables and commands: ...und volume (var 23) - defines the overall volume of games. The volume in agi sounds go from 0 (maximum volume) to 15 (silent). Notice how 0 is the MAXI2 KB (325 words) - 14:01, 30 January 2024
- <!--[[Category:AGI Pages]]--> <div align="center" style="font-size: 22pt">Adventure Game Interpreter (AGI)</div><br />8 KB (1,269 words) - 11:42, 2 June 2024
- [[Error Code Tutorial - Logic Errors|2]] | <div align="center"><span style="font-size: 22pt">Logic Errors</span><br />10 KB (1,724 words) - 13:57, 30 January 2024
- <div align="center" style="font-size: 22pt">QT AGI Studio</div> | Software = QT AGI Studio4 KB (499 words) - 17:03, 12 May 2024
- [[Category:AGI Pages]] <div align="center" style="font-size: 22pt">AGI Said</div>5 KB (845 words) - 20:14, 1 June 2024
- [[Error Code Tutorial - Logic Errors|2]] | ...up that the interpreter can't even risk trying to load error messages from logic code. There are a few warnings in here too so don't worry. Warnings are e9 KB (1,557 words) - 14:17, 22 March 2019
- ...e>VIEWDIR</code>, and <code>SNDDIR</code>. Games that use version 3 of the AGI interpreter will have a single file called <code>*dir</code> where the star ...s, see section [[AGI Specifications: Chapter 2 - Overview#overview|General AGI overview]].11 KB (1,881 words) - 19:36, 2 March 2018
- ''From [http://www.agidev.com/ AGI Development Site] (''http://www.agidev.com'')'' * [[View Resource (AGI)|View Resources]]17 KB (2,931 words) - 14:00, 30 January 2024
- The '''show.obj''' command displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...NUM''' is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressi3 KB (452 words) - 18:30, 22 April 2019
- <div align="center"><span style="font-size: 22pt">Creating an AGI Game</span><br /> ...Studio]] by [[Peter Kelly|Peter Kelly]]. This tutorial or introduction to AGI game editing will show those who have little or no programming knowledge ho15 KB (2,552 words) - 14:27, 24 March 2019
- == Saving Games in AGI == ...d) writes the current game state, including all information about loaded [[resources]], [[variables]], [[flags]], etc. to disk so it can be restored later.4 KB (673 words) - 13:35, 20 April 2019