User contributions
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Jump to navigationJump to search- 07:07, 15 April 2019 diff hist +720 Player.control current
- 07:02, 15 April 2019 diff hist +1,137 N Pause Created page with "The '''pause''' command pauses the game until the player presses ENTER or ESC key. == Syntax == pause(); == Remarks == A message box is displayed that says "Game paused. P..." current
- 06:59, 15 April 2019 diff hist +1,623 N Parse Created page with "The '''parse''' command parses a string as if it were text entered by the player. == Syntax == parse(str sA); == Remarks == AGI treats the text of [[string]..." current
- 20:02, 14 April 2019 diff hist +1,735 N Overlay.pic Created page with "The '''overlay.pic''' command draws a picture in memory without first clearing the existing picture. == Syntax == overlay.pic(var vPI..." current
- 17:32, 14 April 2019 diff hist +1,368 N Observe.objs Created page with "The '''observe.objs''' command prevents a screen object from moving through other objects. == Syntax == observe.objs(obj oA); == Remarks == If screen o..." current
- 17:17, 14 April 2019 diff hist +1,522 N Observe.horizon Created page with "The '''observe.horizon''' command prevents an object from going above the horizon. == Syntax == observe.horizon(obj oA); == Remarks == If screen object..."
- 17:04, 14 April 2019 diff hist +1,566 N Observe.blocks Created page with "The '''observe.blocks''' command prevents an object from crossing the boundary of a block or a conditional control line. == Syntax == observe.blocks(obj oA..." current
- 16:45, 14 April 2019 diff hist +1,505 N Obj.status.v Created page with "The '''obj.status.v''' command displays information about a screen object. == Syntax == obj.status.v(var vA); == Remarks == This command is normally used only..." current
- 16:18, 14 April 2019 diff hist +196 Obj.in.box →Possible Errors
- 16:08, 14 April 2019 diff hist -12 Obj.in.box →Remarks
- 12:16, 14 April 2019 diff hist +1,514 N Obj.in.room Created page with "The '''obj.in.room''' command returns TRUE if the specified inventory item's room number is equal to the value of a given variable. == Syntax == obj.in.room(inventory..." current
- 12:09, 14 April 2019 diff hist -2 m Lessv →Example current
- 12:06, 14 April 2019 diff hist -2 m Lessn →Example current
- 12:05, 14 April 2019 diff hist +1 m Isset →Example current
- 12:03, 14 April 2019 diff hist +4 m Have.key →Example current
- 12:03, 14 April 2019 diff hist +8 m Has →Example current
- 12:01, 14 April 2019 diff hist +43 m Greaterv →Example current
- 11:57, 14 April 2019 diff hist +7 m Greatern →Example current
- 11:53, 14 April 2019 diff hist +8 m Controller →Example
- 11:51, 14 April 2019 diff hist +4 m Compare.strings →Example current
- 11:49, 14 April 2019 diff hist +4 m Call.v →Example current
- 11:48, 14 April 2019 diff hist +4 m Call →Example current
- 23:26, 13 April 2019 diff hist +1,964 N Obj.in.box Created page with "The '''obj.in.box''' command returns TRUE if the entire bottom row of pixels of the screen object is within a specified region. == Syntax == obj.in.box(screen object|o..."
- 23:01, 13 April 2019 diff hist +2,010 N Object.on.water Created page with "The '''object.on.water''' command restricts a screen object to water (areas with priority of 3). == Syntax == object.on.water(obj oA); == Remarks == Sc..." current
- 22:50, 13 April 2019 diff hist +2,347 N Object.on.land Created page with "The '''object.on.land''' command restricts a screen object from going entirely on water (areas where priority does not equal 3). == Syntax == object.on.land(screen object|..." current
- 22:39, 13 April 2019 diff hist +1,266 N Object.on.anything Created page with "The '''object.on.anything''' command removes area restrictions from a screen object. == Syntax == object.on.anything(obj oA); == Remarks == This comm..." current
- 18:33, 12 April 2019 diff hist -3 Normal.cycle →Possible Errors current
- 18:30, 12 April 2019 diff hist +11 Normal.motion →Possible Errors
- 18:29, 12 April 2019 diff hist +648 Number.of.loops current
- 18:23, 12 April 2019 diff hist +1,127 Normal.motion
- 18:08, 12 April 2019 diff hist +2,033 N Normal.cycle Created page with "The '''normal.cycle''' command switches an object's cycle mode to 'normal'. == Syntax == normal.cycle(obj oA); == Remarks == In 'normal' cycle mode..."
- 18:02, 12 April 2019 diff hist +1,353 N New.room.v Created page with "The '''new.room.v''' command indirectly changes the current room number and forces an update. == Syntax == new.room.v(var vROOMNUM); == Remarks == The '''new...." current
- 17:56, 12 April 2019 diff hist +1,524 New.room current
- 17:24, 11 April 2019 diff hist +9 Mul.n →Remarks current
- 17:23, 11 April 2019 diff hist +1,413 N Mul.v Created page with "The '''mul.v''' command multiplies two variables and stores the result in the first. == Syntax == mul.v(var vA, var vB);<br /> vA = vA * vB;<br />..." current
- 17:20, 11 April 2019 diff hist +1,331 N Mul.n Created page with "The '''mul.n''' command multiplies a variable with a number. == Syntax == mul.n(var vA, byt B);<br /> vA = vA * B;<br /> vA *= B; == Remarks == Bec..."
- 17:17, 11 April 2019 diff hist +133 Div.v →Remarks current
- 17:16, 11 April 2019 diff hist +133 Div.n →Remarks current
- 16:22, 11 April 2019 diff hist +2,257 Move.obj.v current
- 15:17, 11 April 2019 diff hist +68 Move.obj →Possible Errors current
- 15:15, 11 April 2019 diff hist +92 Move.obj →Remarks
- 15:03, 11 April 2019 diff hist +2,024 Move.obj
- 14:07, 11 April 2019 diff hist +1,179 N Mouse.posn Created page with "The '''mouse.posn''' command polls the mouse for its current position. == Syntax == mouse.posn(var vA, var vB); == Remarks == Details of mouse in..." current
- 13:33, 11 April 2019 diff hist +2,373 N Menu.input Created page with "The '''menu.input''' command brings up the menu at the beginning of the next interpreter cycle. == Syntax == menu.input(); == Remarks == When the '''menu.input'''..." current
- 13:22, 11 April 2019 diff hist +2,086 N Log Created page with "The '''log''' command adds an entry to the game's log file. == Syntax == log(msg mLOGMSG);<br /> log("log message"); == Remarks == The '''log''' command is oft..." current
- 21:56, 10 April 2019 diff hist +1,683 N Load.view.v Created page with "The '''load.view.v''' command indirectly loads a view resource onto the memory heap. == Syntax == load.view.v(var vVIEWNUM); == Remarks == This comman..." current
- 21:16, 10 April 2019 diff hist -438 Load.view current
- 20:34, 10 April 2019 diff hist +889 Load.sound current
- 15:39, 10 April 2019 diff hist +112 Load.pic →Remarks current
- 15:28, 10 April 2019 diff hist +74 Load.logics.v →Remarks current