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- * [[:Category:AGI Logic|Logic]]9 members (0 subcategories, 0 files) - 14:05, 30 January 2024
- The '''set.scan.start''' command sets the entry point for a logic script. ...running [[logic]] in a [[scan start table]], and subsequent calls to this logic will start at that stored position, instead of starting at the beginning.2 KB (269 words) - 19:43, 21 April 2019
- [[Category:AGI Pages]] [[Category:AGI Categories]]1 member (0 subcategories, 0 files) - 20:17, 1 June 2024
- [[Includes]], in [[Logic|AGI logic]], allow you to add the text of a file to another file by simply referencin <div class="CodeBlockHeader">AGI Code:</div>2 KB (302 words) - 13:58, 30 January 2024
- [[Category:AGI Pages]] <div align="center" style="font-size: 22pt">AGI Game Specific Files</div>2 KB (319 words) - 20:44, 1 June 2024
- [[Lance Ewing]]'s '''''XV3''''' is a DOS command line tool for extracting AGI V3 resources out of the VOL files. Also includes documentation explaining t * [[AGI Resources]]2 KB (249 words) - 16:30, 12 May 2024
- ...ction of DOS command line tools for extracting and viewing [[AGI Resources|AGI resources]]. It includes: |* SHOWLOG.EXE ||- Program to display LOGIC resources (by [[Lance Ewing]])3 KB (320 words) - 12:36, 24 May 2024
- <div align="center" style="font-size: 22pt">AGI Base Logic Generator</div> | Software = AGI Base Logic Generator5 KB (778 words) - 17:07, 12 May 2024
- [[Category:AGI Pages]] ...hat an [[AGI|AGI]] game recognizes. Each word in the file is a part of a [[AGI Word Group|word group]], and each word in a word group is considered a syno2 KB (299 words) - 20:52, 1 June 2024
- ...resources]] that are a part of an AGI game and uses them to run the game. Logic resources are compiled into a bytecode which has meaning to the interpreter For example, the [[:Category:Logic Commands|logic commands]]:3 KB (440 words) - 17:13, 14 April 2019
- * [[Creating an AGI Game]] * [[How to Make an AGI Game|How to Make an AGI Game]] by [[David Smith]]4 KB (614 words) - 02:21, 10 March 2018
- ==<br /> [[AGI Specifications: Chapter 1 - Introduction|Chapter 1 - Introduction]] == : [[AGI Specifications: Chapter 1 - Introduction#ss1.1|1.1 About this Documen8 KB (961 words) - 20:33, 2 March 2018
- [[Category:AGI Pages]] <div align="center" style="font-size: 22pt">AGI DIR File</div>968 bytes (146 words) - 11:54, 2 June 2024
- ...nding the LOGIC format (remembering that this pre-dated AGI Studio and the AGI specs).2 KB (213 words) - 16:23, 12 May 2024
- [[Category:AGI Pages]] <div align="center" style="font-size: 22pt">AGI DIR File</div>903 bytes (134 words) - 20:41, 1 June 2024
- .... The resources on the [[memory heap]] are dumped (with the exception of [[logic 0]]). ...is that the value of the new room is passed indirectly. For details on how AGI manages changing the room, see the '''[[new.room]]''' Remarks section.1 KB (187 words) - 18:02, 12 April 2019
- An indirect command is a [[Logic Resource (AGI)|logic]] command that requires the number of a [[Resource|resource]] to be specifi ...de> is direct because it accepts the actual number of the [[View Resource (AGI)|view resource]] that should be loaded. The <code>load.view.v</code> comman3 KB (450 words) - 17:26, 14 April 2019
- <div align="center"><span style="font-size: 22pt">AGI Logic Command Reference</span><br /></div> ...a scripting language that can be compiled into pseudo-code, which is what AGI reads during game play.3 KB (484 words) - 19:48, 22 March 2019
- ...IR, PICDIR, SNDDIR</code> are directory files give the location of each of Logic, Picture, View, and Sound data within the VOL files. In version 3 of the in * [[AGI Specifications: Chapter 2 - Overview#DIRFiles|AGI DIR Files]]630 bytes (105 words) - 14:48, 26 March 2019
- ...and '''HEIGHT''' are in units of text rows (0 - 24). It also identifies [[logic]] '''LOGNUM''' as the source for trace commands as [[message]]s. Keep in mind that due to a [[bug in AGI]], using any value for '''TOP''' except 1 will result in the trace window b2 KB (324 words) - 07:30, 24 April 2019