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- ...m DOS, you can use SavePic. <!-- All of the files can be obtained from the AGI Utilities Page. --> AGI256 is a patch for AGI created by dark minister to modify AGI so that it can use 256 colors. To use this, you will need to create the pic3 KB (409 words) - 12:32, 24 March 2019
- The '''show.obj.v''' command indirectly displays a [[View Resource (AGI)|view]] representing an [[inventory item]] and its description. ...UM''', is shown centered at the bottom of the screen. The [[View Resource (AGI)#Description|view description]] is displayed above in a message box. Pressi3 KB (496 words) - 19:00, 22 April 2019
- <div align="center"><span style="font-size: 22pt">Logic Syntax</span><!-- <br /> ...tax described in the [[AGI Specs|AGI Specs]] and supported by [[AGI Studio|AGI Studio]] and [[WinAGI|WinAGI]].11 KB (1,579 words) - 13:59, 30 January 2024
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |7 KB (1,149 words) - 21:59, 9 April 2019
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |5 KB (790 words) - 21:54, 9 April 2019
- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |5 KB (715 words) - 13:57, 30 January 2024
- == <br />2. General AGI overview == ...: the [[Season's Greeting Card 1986]], [[King's Quest IV AGI Demo]], and [[AGI Demo Packs|Sierra Demo Packs 1-5]].19 KB (3,293 words) - 14:46, 24 March 2019
- <div align="center"><span style="font-size: 22pt">Limitations of AGI Priority Bands and Some Workarounds</span><br /> ...adding new objects to the background, you could add code like this to the logic of the room (the following assumes that <code>ego</code> has been defined a9 KB (1,508 words) - 17:35, 14 April 2019
- AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior20 KB (3,294 words) - 19:38, 2 March 2018
- <!--{{IIgs/Mac/Tandy sound samples & AGI resources: -->{{PaulLungaC}} <!--{{AGI internals consultant: -->{{NickSonneveldC}}12 KB (1,587 words) - 19:40, 13 May 2024
- | Website = [[scipf:15.0|AGI Forum]] ...tools to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.21 KB (3,421 words) - 23:30, 8 June 2024
- <span id="Logic"></span> This section lists conventions that will be adopted in the AGI script16 KB (2,157 words) - 16:12, 27 March 2019
- == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:33 KB (5,115 words) - 19:35, 2 March 2018
- ...d="view"></div><div id="s8"></div><br /><span style="font-size: 22pt">View Resources</span> ...Unlike the picture resources which are full-screen background images, View resources are smaller ''sprites'' used in the game, such as animations and objects. T18 KB (2,980 words) - 19:37, 2 March 2018
- ...gicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what57 KB (8,676 words) - 19:36, 2 March 2018
- ...documented, and a suite of programs which would allow you create and edit AGI games was created. This was called '''AGDS'''(Adventure Game Design System) ...tin Mironovich]] for putting me in touch with Alex after seeing one of the AGI websites.65 KB (10,734 words) - 19:45, 2 March 2018
- == <div id="logic"></div><div id="s4"></div><br />4. The Logic language == == <div id="syntax"></div><div id="ss4.1"></div><br />4.1 Logic syntax ==70 KB (10,906 words) - 19:35, 2 March 2018
- ...d="picture"></div><div id="s7"></div><span style="font-size: 22pt">Picture resources</span> ...lly used for background pictures and other full screen images. Pictures in AGI and early SCI games are not stored as a complete picture. Instead they're c24 KB (3,796 words) - 19:37, 2 March 2018
- ..._sound"></div><div id="s9"></div><br /><span style="font-size: 22pt">Sound resources</span><br /> ...final one being noise. The IBM PC can only play one note at a time so all AGI games for the PC play the melody by itself. The Apple IIgs version has much31 KB (4,588 words) - 19:37, 2 March 2018