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- [[Error Code Tutorial - Logic Errors|2]] | ...up that the interpreter can't even risk trying to load error messages from logic code. There are a few warnings in here too so don't worry. Warnings are e9 KB (1,557 words) - 14:17, 22 March 2019
- * [[Sound Resource (AGI)|AGI Sound Resource]] [[Category:AGI Logic]]2 KB (325 words) - 14:01, 30 January 2024
- ** Build AGIv2 and AGIv3 games from extracted resource directories and source ** Decompile and compile AGI LOGIC scripts4 KB (450 words) - 16:14, 12 May 2024
- ...for building both V2 and V3 VOL files from LOGIC, PICTURE, VIEW and SOUND resource files. This was how some of the early attempts at creating fan made AGI dem * [[:Category:AGI Resource Tools|AGI Resource Tools]]3 KB (350 words) - 12:36, 24 May 2024
- ...icture Resource (AGI)|picture]], [[View Resource (AGI)|view]], and [[Sound Resource (AGI)|sound]] resources, the [[WORDS.TOK|WORDS.TOK]] file and [[AGI OBJECT ...me author. To learn how to program AGI, see [[AGI Logic Language Reference|Logic language]].8 KB (1,269 words) - 11:42, 2 June 2024
- ...ats"></div><div id="s5"></div><span style="font-size: 22pt">Formats of the resource files</span><br /> ...e of data. For example, the <code>LOGDIR</code> gives the locations of the Logic files. For a brief introduction to the different data types, see section [[11 KB (1,881 words) - 19:36, 2 March 2018
- ...[[Print|print]] to give the user information. Each [[Logic Resource|logic resource]] can contain up to 255 messages, with message numbers starting from 1 and ...signed to the message. Furthermore, additional implicit assignments in the logic file can change which message number is assigned to it. If you need to know13 KB (1,882 words) - 14:00, 30 January 2024
- [[Error Code Tutorial - Logic Errors|2]] | ...do that. The problem was that he put the "script.size" command in a room logic, so it was called on every game loop. The first thing "script.size" does,7 KB (1,110 words) - 11:54, 28 December 2013
- Whenever a resource is loaded, the interpreter needs a spot in memory to store it. This memory * [[View Resource (AGI)|View Resources]]17 KB (2,931 words) - 14:00, 30 January 2024
- <div align="center"><span style="font-size: 22pt">Logic Syntax</span><!-- <br /> This article describes the '''logic syntax''' for the C-like "official" AGI syntax described in the [[AGI Specs11 KB (1,579 words) - 13:59, 30 January 2024
- ...ew Resource|View]], [[AGI Sound Resource|Sound]], and [[AGI Logic Resource|Logic]]. The maximum amount of these in any AGI game is 256. ==== Logic ====15 KB (2,552 words) - 14:27, 24 March 2019
- ...tory.html Sound resources] - sound effects and music<br />[data.html#logic Logic resources] - scripts that determine what happens in the game<br /> Each view resource consists of one or more "loops". Each loop in the resource consists of one or more "cels" (frames). Thus several animations can be sto9 KB (1,550 words) - 16:02, 26 December 2013
- ...you want to learn the Logic programming language, we suggest you read the logic section of the [[AGI Studio Help File]], and the various other bits of docu * AGI resource names are given in all caps (e.g. Logic, View).8 KB (1,319 words) - 00:50, 3 March 2018
- ...s is automatically set to View click the down arrow at the side and select Logic from the list that appears. Then select LOGIC.001 and Double-Click.12 KB (1,810 words) - 19:16, 28 December 2013
- ...rom the list as well. To view a logic you will need to double-click on the resource which will bring up a text editor (you can also edit views by double-clicki ...on LOGIC.002. This will bring up an editor window with the contents of the logic.13 KB (2,192 words) - 12:19, 26 December 2013
- ...object must be initialized, assigned a loaded [[View Resource (AGI)|view]] resource, positioned on the screen and then drawn in order to appear on screen. ...r Handling]] topic for additional information on how AGI handles errors in logic code.5 KB (864 words) - 23:30, 20 April 2019
- [[Error Code Tutorial - Logic Errors|2]] | ...lly doesn't give you an indication of where the error occurred. Since the logic script language is compiled, it can't contain information on line numbers.10 KB (1,632 words) - 11:55, 28 December 2013
- '''2.3.3:''' Replace All function modified so logic editors no longer reformat the screen each time a replacement is made - thi ...to the logic editor for indent/outdent; when importing or opening a game, resource errors that don't prevent compiling or running a game are now included as w20 KB (3,287 words) - 17:01, 12 May 2024
- ...me. Once the picture resource is in the game, you now must add in into the logic. You load it into the your game with a hacked version of the command "unkno3 KB (409 words) - 12:32, 24 March 2019
- ...adding new objects to the background, you could add code like this to the logic of the room (the following assumes that <code>ego</code> has been defined a ...st flexible one – is to create the boulder as a [[View Resource (AGI)|View resource]] and make it appear as a screen object (''not'' an <code>add.to.pic</code>9 KB (1,508 words) - 17:35, 14 April 2019