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  • [[Error Code Tutorial - Logic Errors|2]] | ...up that the interpreter can't even risk trying to load error messages from logic code. There are a few warnings in here too so don't worry. Warnings are e
    9 KB (1,557 words) - 14:17, 22 March 2019
  • * [[Sound Resource (AGI)|AGI Sound Resource]] [[Category:AGI Logic]]
    2 KB (325 words) - 14:01, 30 January 2024
  • ** Build AGIv2 and AGIv3 games from extracted resource directories and source ** Decompile and compile AGI LOGIC scripts
    4 KB (450 words) - 16:14, 12 May 2024
  • ...for building both V2 and V3 VOL files from LOGIC, PICTURE, VIEW and SOUND resource files. This was how some of the early attempts at creating fan made AGI dem * [[:Category:AGI Resource Tools|AGI Resource Tools]]
    3 KB (350 words) - 12:36, 24 May 2024
  • ...icture Resource (AGI)|picture]], [[View Resource (AGI)|view]], and [[Sound Resource (AGI)|sound]] resources, the [[WORDS.TOK|WORDS.TOK]] file and [[AGI OBJECT ...me author. To learn how to program AGI, see [[AGI Logic Language Reference|Logic language]].
    8 KB (1,269 words) - 11:42, 2 June 2024
  • ...ats"></div><div id="s5"></div><span style="font-size: 22pt">Formats of the resource files</span><br /> ...e of data. For example, the <code>LOGDIR</code> gives the locations of the Logic files. For a brief introduction to the different data types, see section [[
    11 KB (1,881 words) - 19:36, 2 March 2018
  • ...[[Print|print]] to give the user information. Each [[Logic Resource|logic resource]] can contain up to 255 messages, with message numbers starting from 1 and ...signed to the message. Furthermore, additional implicit assignments in the logic file can change which message number is assigned to it. If you need to know
    13 KB (1,882 words) - 14:00, 30 January 2024
  • [[Error Code Tutorial - Logic Errors|2]] | ...do that. The problem was that he put the "script.size" command in a room logic, so it was called on every game loop. The first thing "script.size" does,
    7 KB (1,110 words) - 11:54, 28 December 2013
  • Whenever a resource is loaded, the interpreter needs a spot in memory to store it. This memory * [[View Resource (AGI)|View Resources]]
    17 KB (2,931 words) - 14:00, 30 January 2024
  • <div align="center"><span style="font-size: 22pt">Logic Syntax</span><!-- <br /> This article describes the '''logic syntax''' for the C-like "official" AGI syntax described in the [[AGI Specs
    11 KB (1,579 words) - 13:59, 30 January 2024
  • ...ew Resource|View]], [[AGI Sound Resource|Sound]], and [[AGI Logic Resource|Logic]]. The maximum amount of these in any AGI game is 256. ==== Logic ====
    15 KB (2,552 words) - 14:27, 24 March 2019
  • ...tory.html Sound resources] - sound effects and music<br />[data.html#logic Logic resources] - scripts that determine what happens in the game<br /> Each view resource consists of one or more "loops". Each loop in the resource consists of one or more "cels" (frames). Thus several animations can be sto
    9 KB (1,550 words) - 16:02, 26 December 2013
  • ...you want to learn the Logic programming language, we suggest you read the logic section of the [[AGI Studio Help File]], and the various other bits of docu * AGI resource names are given in all caps (e.g. Logic, View).
    8 KB (1,319 words) - 00:50, 3 March 2018
  • ...s is automatically set to View click the down arrow at the side and select Logic from the list that appears. Then select LOGIC.001 and Double-Click.
    12 KB (1,810 words) - 19:16, 28 December 2013
  • ...rom the list as well. To view a logic you will need to double-click on the resource which will bring up a text editor (you can also edit views by double-clicki ...on LOGIC.002. This will bring up an editor window with the contents of the logic.
    13 KB (2,192 words) - 12:19, 26 December 2013
  • ...object must be initialized, assigned a loaded [[View Resource (AGI)|view]] resource, positioned on the screen and then drawn in order to appear on screen. ...r Handling]] topic for additional information on how AGI handles errors in logic code.
    5 KB (864 words) - 23:30, 20 April 2019
  • [[Error Code Tutorial - Logic Errors|2]] | ...lly doesn't give you an indication of where the error occurred. Since the logic script language is compiled, it can't contain information on line numbers.
    10 KB (1,632 words) - 11:55, 28 December 2013
  • '''2.3.3:''' Replace All function modified so logic editors no longer reformat the screen each time a replacement is made - thi ...to the logic editor for indent/outdent; when importing or opening a game, resource errors that don't prevent compiling or running a game are now included as w
    20 KB (3,287 words) - 17:01, 12 May 2024
  • ...me. Once the picture resource is in the game, you now must add in into the logic. You load it into the your game with a hacked version of the command "unkno
    3 KB (409 words) - 12:32, 24 March 2019
  • ...adding new objects to the background, you could add code like this to the logic of the room (the following assumes that <code>ego</code> has been defined a ...st flexible one – is to create the boulder as a [[View Resource (AGI)|View resource]] and make it appear as a screen object (''not'' an <code>add.to.pic</code>
    9 KB (1,508 words) - 17:35, 14 April 2019

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