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  • * 0.8: AGIv3 support, project configuration file support, new PIC format, VSCode user experience improvements * 0.2: Extract OBJECT files, build OBJECT and WORDS.TOK
    4 KB (450 words) - 16:14, 12 May 2024
  • The compiler processes each source file separately. The sequence of actions is *parse input file name, build output file name
    19 KB (3,133 words) - 01:42, 15 February 2022
  • ...GI Room|room]] in the game, and a default [[AGI Inventory Object|inventory object]]. ...at are used by the template game itself. The game's author should use this file to avoid the need to redefine all those items.
    6 KB (993 words) - 10:27, 28 March 2019
  • <div align="center">[[File:agistudio.png]]<br /> AGI Studio version 1.31</div><br /> * '''HGC_FONT''' -- This file is the font used by AGI with the Hercules Graphics Card. It's not part of
    8 KB (1,455 words) - 17:37, 14 April 2019
  • Number of an [[Animated Object|object]] other than ego that is touching the edge * [[AGI Studio|AGI Studio]] help file
    4 KB (559 words) - 23:20, 25 December 2013
  • ''''' File ''''' ...ake SURE you have the right resource number before saving or overwriting a file. Press TAB to enter a new resource name.
    14 KB (2,515 words) - 13:53, 26 December 2013
  • ...k up with scenes you've already drawn match up. i.e. If a house, building, object, crosses between one scene to the next that they are the same height, color ...code. You can put this bit of code anywhere in the main body of the logic file, but for readability, it is best to put it near the end, right before the r
    3 KB (640 words) - 12:10, 26 December 2013
  • ...., and where <num> is a number starting at 1. The format of the saved game file was relatively consistent between versions 2.4XX and 2.9XX apart from one m The saved game file consists of six sections. The first section contains only the description o
    20 KB (3,294 words) - 19:38, 2 March 2018
  • '''[[Object|OBJECT]]''' -- OBJECTs may be either ANIMATED OBJECTS or INVENTORY OBJECTS, the di ...mallet exists only to be taken into inventory, it is called an "inventory object." "Animated" objects can be "DRAWN" on the screen and animated. "Inventory
    24 KB (3,897 words) - 20:53, 29 April 2019
  • * <div id="AGIFile"></div><code>AGI</code>: This is the main interpreter file in the MS-DOS version. It contains all the routines for the various AGI com ...rpreter error messages and jump tables for the AGI commands inside the AGI file.
    19 KB (3,293 words) - 14:46, 24 March 2019
  • ...t is there. So in memory you have the View resource that was read from the file, except that some of the cels have been changed. This is why there is mirro ...ee the first cel of the first loop of this View and the description of the object they are examining. This is brought up using the <code>show.obj</code> comm
    18 KB (2,980 words) - 19:37, 2 March 2018
  • ...s displayed using the show.obj command (i.e. when the player “examines” an object), the first cel of the first loop is displayed on screen along with the des ...t is there. So in memory you have the view resource that was read from the file, except that some of the cels have been changed. This is why there is mirro
    10 KB (1,759 words) - 12:01, 2 June 2024
  • <div align="center">[[File:using1.png|200px|AGI Studio IDE]]<br /> <div align="center">[[File:using2.png|200px|View Editor]]<br />
    13 KB (2,192 words) - 12:19, 26 December 2013
  • OBJECT. ...the Interpreter files into the same directory. Then execute the SIERRA.COM file from either typing it at the DOS prompt or Double-Clicking it in Windows.
    11 KB (1,699 words) - 20:50, 1 June 2024
  • ...e not necessarily simplified so they must follow the rules set down by the file format. If test commands are to be ORred together, they must be placed in b * Object (prefix "o")
    16 KB (2,157 words) - 16:12, 27 March 2019
  • ...t;picture tracing&qout; option. It allows you to specify a bitmap graphics file to be displayed on the screen when you’re drawing. This means that you ca ...ut;tracing&qout; can be used to show the priority bands onscreen. Here’s a file that you can download and use with PicEdit:
    10 KB (1,733 words) - 14:02, 26 December 2013
  • ===<br /> Animated Object Actions === <div><code>animate.obj(OBJECT)</code></div>
    48 KB (7,640 words) - 20:18, 28 March 2018
  • * a number of objects controlled by the interpreter, one of which (the object 0) may be controlled by the player using the keyboard; ...oaded in the memory. The number of objects and things is determined by the OBJECT resource.
    33 KB (5,115 words) - 19:35, 2 March 2018
  • ...hen importing a game; fixed some minor drag/drop issues; clarified in Help file that drag/drop will not work if program is run as administrator ...g the command now works correctly; in text screen editor, loading a screen file that doesn't match current colwidth needs to make sure the colwidth mode ma
    20 KB (3,287 words) - 17:01, 12 May 2024
  • ...g language, we suggest you read the logic section of the [[AGI Studio Help File]], and the various other bits of documentation and tutorials available on-l * File names are case sensitive and given in fixed width font (e.g. <code>sierra.c
    8 KB (1,319 words) - 00:50, 3 March 2018

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