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- [[AGI Sound Tutorial|AGI Sound Tutorial Index]] [[AGI Sound Tutorial - Introduction|1]] |5 KB (715 words) - 13:57, 30 January 2024
- ''From [http://www.agidev.com/ AGI Development Site] (''http://www.agidev.com'')'' * [[View Resource (AGI)|View Resources]]17 KB (2,931 words) - 14:00, 30 January 2024
- Attached is the current php file for the AGI syntax highlighting. I uploaded an updated php file that should properly highlight AGI syntax2 KB (409 words) - 22:04, 1 June 2024
- ...ommand prompts the player to enter a [[string]] that can be manipulated in logic code. AGI does not automatically clear the prompt from the screen; it remains on the4 KB (609 words) - 15:45, 7 April 2019
- [[Lance Ewing]]'s JAGI (Java) is a virtual fork of [[Dr Zoltan]]'s [[Java AGI]] engine that can be found on sourceforge here: https://sourceforge.net/projects/agi/3 KB (459 words) - 16:18, 12 May 2024
- ...Each screen object must be initialized, assigned a loaded [[View Resource (AGI)|view]] resource, positioned on the screen and then drawn in order to appea ...een Object Data Structure]] Topic for details on the information stored in AGI for each screen object.5 KB (864 words) - 23:30, 20 April 2019
- == <br />2. General AGI overview == ...: the [[Season's Greeting Card 1986]], [[King's Quest IV AGI Demo]], and [[AGI Demo Packs|Sierra Demo Packs 1-5]].19 KB (3,293 words) - 14:46, 24 March 2019
- AGI does not validate the argument values, so if either row argument is > 24, o <syntaxhighlight lang="agi">3 KB (431 words) - 18:41, 25 March 2019
- [[:Category:AGI Interpreter|Category AGI Interpreter]] ...ming Community has lead to what I think is a fun, exciting new way to play AGI games.6 KB (888 words) - 08:28, 14 May 2024
- <div align="center"><span style="font-size: 22pt">Limitations of AGI Priority Bands and Some Workarounds</span><br /> ...adding new objects to the background, you could add code like this to the logic of the room (the following assumes that <code>ego</code> has been defined a9 KB (1,508 words) - 17:35, 14 April 2019
- AGI saved game files are named as follows: ...not yet been explored for the purposes of this spec, but it is known that AGI v2.272 differs somewhat in format and almost certainly those versions prior20 KB (3,294 words) - 19:38, 2 March 2018
- | Website = [[scipf:15.0|AGI Forum]] ...tools to assist in game design and development, allowing you to create new AGI games more efficiently and with less effort.21 KB (3,421 words) - 23:30, 8 June 2024
- <span id="Logic"></span> This section lists conventions that will be adopted in the AGI script16 KB (2,157 words) - 16:12, 27 March 2019
- <!--{{IIgs/Mac/Tandy sound samples & AGI resources: -->{{PaulLungaC}} <!--{{AGI internals consultant: -->{{NickSonneveldC}}12 KB (1,587 words) - 19:40, 13 May 2024
- == <div id="agi"></div><div id="s3"></div><br />3. AGI internals == The AGI interpreter contains:33 KB (5,115 words) - 19:35, 2 March 2018
- ...id="logicres"></div><div id="s6"></div><br /><span style="font-size: 22pt">Logic Resources</span><br /> ...at makes up the game. Each room has a logic script that goes with it. This logic script governs what can take place in that room. Here is an example of what57 KB (8,676 words) - 19:36, 2 March 2018
- ...elements of each object in the screen object table are updated. Many AGI [[logic]] commands can also modify and/or retrieve various screen object data eleme ...s provided along with the terms in general use as originally decompiled by AGI enthusiasts.24 KB (3,687 words) - 00:36, 21 April 2019
- <div align="center" style="font-size: 22pt">CG- The AGI Game Compiler</div> CG was Sierra's in-house AGI Game Compiler.19 KB (3,133 words) - 01:42, 15 February 2022
- [[Official AGDS/AGI Documentation]]<br /> '''[[AGI Picture Resource|PICTURE]]''' -- Usually, each ROOM has an associated pictu24 KB (3,897 words) - 20:53, 29 April 2019
- == <div id="logic"></div><div id="s4"></div><br />4. The Logic language == == <div id="syntax"></div><div id="ss4.1"></div><br />4.1 Logic syntax ==70 KB (10,906 words) - 19:35, 2 March 2018