Fence.mouse
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The fence.mouse command restricts the mouse to a portion of the screen.
Syntax
fence.mouse(byt X1, byt Y1, byt X2, byt Y2);
Remarks
This command sets up a 'fence' which the mouse cursor cannot go out of, bounded by (X1, Y1) - (X2, Y2).
Possible Errors
NOTE: In the PC version of AGI, this command points to a null function, but the null function does not accept arguments. If you use this command on a PC, AGI will treat the argument values intended for this command as the byte value for the next command, which will almost always crash AGI. Do NOT use this command if you intend to run your game on a PC platform.
Example
Code:
<syntaxhighlight lang="agi"> fence.mouse(1, 1, 50, 50); [ on a PC, this will crash AGI </syntaxhighlight>
Technical Information
Required Interpreter Version: | Available in version 3.002.098 and above. |
Byte-Code Value: | 179 (0xB3 hex) |