Push.script
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Revision as of 21:45, 18 April 2019 by Andrew Korson (talk | contribs)
The push.script command saves the script table pointer.
Syntax
push.script();
Remarks
This command saves the script pointer so that it can be restored later by the pop.script command.
A detailed discussion of scripts, and how to push and pop the pointer can be found in the AGI Scripts topic.
Possible Errors
Do not manipulate the script features of AGI unless you fully understand what you are doing, as it is easy to corrupt save game files if the script entries are not correct.
Example
Code:
<syntaxhighlight lang="agi"> push.script(); ... [ some activities that add script entries pop.script(); [ script pointer is reset </syntaxhighlight>
Technical Information
Required Interpreter Version: | Available in version 2.915 and above. |
Byte-Code Value: | 171 (0xAB hex) |