Sound Command
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Revision as of 21:25, 25 December 2013 by Andrew Branscom (talk | contribs) (Created page with "The '''sound''' command plays a loaded sound resource. == Syntax == sound(byt SOUNDNUM, flg fDONE); == Remarks == The sound must ...")
The sound command plays a loaded sound resource.
Syntax
sound(byt SOUNDNUM, flg fDONE);
Remarks
The sound must be loaded with the load.sound
command before it can be played.
The flag fDONE is cleared before the sound starts. When the sound stops playing (by reaching the end of the resource, or by issuing the stop.sound
command) fDONE is set to TRUE.
If a sound is currently being played, it will stop, and its done flag will be set before this sound is played.
Example
<syntax type="C++"> load.sound(22); sound(22, f99); </syntax>
Technical Information
Required interpreter version | Available in all AGI versions |
---|---|
Bytecode value | 0x63 |
See Also
Sources
- WinAGI help file