Prevent.input
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Revision as of 00:16, 27 December 2013 by Andrew Branscom (talk | contribs) (Created page with "The '''prevent.input''' command hides the input prompt and prevents the player from entering input. <code>prevent.input();</code> After a call to <code>prevent.input</code>,...")
The prevent.input command hides the input prompt and prevents the player from entering input.
prevent.input();
After a call to prevent.input
, any text that the player enters is ignored. Note that this command has no effect on controllers. To show the input prompt again and allow user input, use the accept.input command.
Parameter
This command does not take any parameters.
Possible errors
None known.
Example
The following code will prevent the user from entering any input while ego is moving across the screen. Note that re-enabling user input after the move.obj
command is complete is not shown here.
Code:
<syntaxhighlight lang="agi"> if (said("walk")) {
prevent.input(); move.obj(ego, 100, 120, 1, f200);
} </syntaxhighlight>
See Also
Sources
Some of the text in the article is taken from the AGI Studio help file.