Start.motion
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Revision as of 18:16, 30 December 2013 by Andrew Branscom (talk | contribs) (Created page with "start.motion == <br />Syntax == <blockquote><code>start.motion(oA);</code></blockquote> == <br />Description == I am not quite sure what this command does. The nam...")
start.motion
Syntax
start.motion(oA);
Description
I am not quite sure what this command does. The name implies that object oA starts to move, but this does not seem to work (instead you have to use set.dir
to set the direction of the object to something other than 0).
If oA is ego (object 0), the player.control
command is issued by the interpreter.
Sources
See also