Difference between revisions of "AGIPAL"

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{{AGI Software
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<div align="center" style="font-size: 22pt">AGIPAL</div>
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<div align="center">Version 1.0.0.0<br />''Author: Dark Minister''<br />[[2001]]</div>
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{{FanAGISoftwareInfobox
 
| Software = AGIPAL
 
| Software = AGIPAL
| image = <!-- [[Image:AGIPAL_SS.png|200px]] -->
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| Image = <!-- [[Image:AGIPALSS.png|190px]]<br />
| Developers =  
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''AGIPAL Screenshot'' -->
| Language =  
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| Version = 1.0.0.0
| Version =  
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| ReleaseDate = [[2001]]
| OS =  
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| Company =
| Type = {{Palette Utility}}
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| Published = {{Published}}
| Localization = English
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| Developers = {{DarkMinisterToolDev}}
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| Interface =  
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| ProgLanguage =  
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| OpenSource = {{Open}}
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| License =
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| Source = {{SourceSW}}
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| Platform = {{DOSTool}}
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| Type = {{AGIPaletteTool}}
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| Localization = {{EnglishTool}}
 
| Website =  
 
| Website =  
 
}}
 
}}
  
* [[File:ZIP.PNG|ZIP File]] [[agi:Palette/AGIPAL.zip|AGIPal]]<span class="DLInfo"> (ZIP file) [32 KB]</span> - Interpreter. Required for custom palettes to work.
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{{Stub}}
* [[File:ZIP.PNG|ZIP File]] [[agi:Palette/AGIPaletteEditor(PALEDIT).zip|PALEdit]]<span class="DLInfo"> (ZIP file) [195 KB]</span> - Windows AGI Palette editor for use with AGIPal and AGI Mouse 1.1 interpreters.
 
  
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<br />
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==<br /><br /> Description ==
  
'''AGIPAL''' is a [[Hacked Interpreter|hacked interpreter]] created by [[Dark Minister]] to allow palette-changing in an AGI game. This provides game authors a way to use colors other than the standard EGA palette in their [[Picture Resource|picture resources]].
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<blockquote>
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'''AGIPAL''' is a [[Hacked AGI Interpreters|hacked interpreter]] created by [[Dark Minister]] to allow palette-changing in an AGI game. This provides game authors a way to use colors other than the standard EGA palette in their [[AGI Picture Resource|picture resources]].
  
 
The AGIPAL hack works by modifying the [[shake.screen]] command so that a value of 100-109 is interpreted as the name of a palette file in the game's directory, pal.100 through pal.109. This means that a game can have up to ten different palettes. For other values, the shake.screen command works normally.
 
The AGIPAL hack works by modifying the [[shake.screen]] command so that a value of 100-109 is interpreted as the name of a palette file in the game's directory, pal.100 through pal.109. This means that a game can have up to ten different palettes. For other values, the shake.screen command works normally.
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'''Note:''' the player must have a copy of the hacked interpreter in order for AGIPAL to work properly. If the player attempts to play the game with an unhacked interpreter, any [[Room|rooms]] that use the palette functionality will shake the screen 100 or so times.
 
'''Note:''' the player must have a copy of the hacked interpreter in order for AGIPAL to work properly. If the player attempts to play the game with an unhacked interpreter, any [[Room|rooms]] that use the palette functionality will shake the screen 100 or so times.
  
==Commands altered by AGIPAL==
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===Commands altered by AGIPAL===
  
 
* [[shake.screen]]: giving a parameter of 100-109 alters the palette instead of shaking the screen  
 
* [[shake.screen]]: giving a parameter of 100-109 alters the palette instead of shaking the screen  
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</blockquote>
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==<br /> Features ==
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*
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==<br /> Version History ==
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<blockquote>
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&nbsp;<!-- Place version history here
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<span class="Inactive">N/A</span> -->
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</blockquote>
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==<br /> Development Status ==
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<blockquote>
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&nbsp;<!-- Place development status here
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<span class="Inactive">N/A</span> -->
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</blockquote>
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==<br /> Usage ==
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#
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==<br /> Download ==
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<blockquote>
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Download from here:
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</blockquote>
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* [[Image:ZIP.png|ZIP File]] [[File:AGIPAL.zip|AGIPAL.zip]] <span class="DLInfo"> (ZIP file) [42.8 KB]</span> - Interpreter. Required for custom palettes to work.
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* [[File:ZIP.png|ZIP File]] [[File:AGIPaletteEditor(PALEDIT).zip|AGIPaletteEditor(PALEDIT).zip]]<span class="DLInfo"> (ZIP file) [195 KB]</span> - Windows AGI Palette editor for use with AGIPal and AGI Mouse 1.1 interpreters.
  
 
==Games that use AGIPAL==
 
==Games that use AGIPAL==
  
==See also==
 
  
* [[Hacked Interpreter]]
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== <br />Known issues ==
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*
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==<br /> Credits ==
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* [[Dark Minister]]
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==<br /> References ==
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<references />
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==<br /> Also See ==
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* [[AGI Palette Tools]]
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* [[Hacked AGI Interpreters]]
 
* [[How to Use AGIPAL]] written by [[Brian Provinciano]]
 
* [[How to Use AGIPAL]] written by [[Brian Provinciano]]
 
<!-- * [http://www.agidev.com/articles/a.php?id=26 How to use AGIPAL] (http://www.agidev.com/articles/a.php?id=26) (on [http://www.agidev.com agidev.com] (http://www.agidev.com); -->
 
<!-- * [http://www.agidev.com/articles/a.php?id=26 How to use AGIPAL] (http://www.agidev.com/articles/a.php?id=26) (on [http://www.agidev.com agidev.com] (http://www.agidev.com); -->

Latest revision as of 16:54, 4 February 2022

AGIPAL
Version 1.0.0.0
Author: Dark Minister
2001
AGIPAL
Latest Version:  1.0.0.0
Release Date:  2001
Company:
Publication Status:  Published
Developer(s): Dark Minister
Interface:
Language:
Open Source: Open
Source Availability:  Yes
License:
Type: Palette Utility
Platform: DOS
Localization: English
Website:


This page is a stub page. Please help if you can provide more information.




Description

AGIPAL is a hacked interpreter created by Dark Minister to allow palette-changing in an AGI game. This provides game authors a way to use colors other than the standard EGA palette in their picture resources.

The AGIPAL hack works by modifying the shake.screen command so that a value of 100-109 is interpreted as the name of a palette file in the game's directory, pal.100 through pal.109. This means that a game can have up to ten different palettes. For other values, the shake.screen command works normally.

Note: the player must have a copy of the hacked interpreter in order for AGIPAL to work properly. If the player attempts to play the game with an unhacked interpreter, any rooms that use the palette functionality will shake the screen 100 or so times.

Commands altered by AGIPAL

  • shake.screen: giving a parameter of 100-109 alters the palette instead of shaking the screen


Features


Version History

 


Development Status

 


Usage


Download

Download from here:

Games that use AGIPAL


Known issues


Credits


References



Also See