Difference between revisions of "AGI Command Reference - Sound Resource Management Commands"
From AGI Wiki
Jump to navigationJump to searchLine 11: | Line 11: | ||
[[AGI Command Reference - Object Motion Control Commands|6]] | | [[AGI Command Reference - Object Motion Control Commands|6]] | | ||
[[AGI Command Reference - Inventory Item Management Commands|7]] | | [[AGI Command Reference - Inventory Item Management Commands|7]] | | ||
− | [[AGI Command Reference - | + | [[AGI Command Reference - PIC Resource Management Commands|8]] | |
[[AGI Command Reference - Sound Resource Management Commands|9]] | | [[AGI Command Reference - Sound Resource Management Commands|9]] | | ||
[[AGI Command Reference - Text Management Commands|10]] | | [[AGI Command Reference - Text Management Commands|10]] | | ||
Line 47: | Line 47: | ||
[[AGI Command Reference - Object Motion Control Commands|6]] | | [[AGI Command Reference - Object Motion Control Commands|6]] | | ||
[[AGI Command Reference - Inventory Item Management Commands|7]] | | [[AGI Command Reference - Inventory Item Management Commands|7]] | | ||
− | [[AGI Command Reference - | + | [[AGI Command Reference - PIC Resource Management Commands|8]] | |
[[AGI Command Reference - Sound Resource Management Commands|9]] | | [[AGI Command Reference - Sound Resource Management Commands|9]] | | ||
[[AGI Command Reference - Text Management Commands|10]] | | [[AGI Command Reference - Text Management Commands|10]] | |
Revision as of 21:00, 25 December 2013
Tutorials Table of Contents
AGI Command Reference Index
sound(n, m);
Starts playback of the SOUND resource number n. When finished, Flag(m) is set to 1.
stop.sound();
Stops the playback.
Tutorials Table of Contents
AGI Command Reference Index
< Previous: Picture Resource Management CommandsNext: Text Management Commands >