Difference between revisions of "AGI Command Reference - Sound Resource Management Commands"
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== <br />load.sound(n); == | == <br />load.sound(n); == | ||
+ | <blockquote> | ||
Loads into memory the SOUND resource number n, i.e. Sound(n). Note that there is no way of loading a sound with indirection. The command <code>load.sound.v</code> does not exist. | Loads into memory the SOUND resource number n, i.e. Sound(n). Note that there is no way of loading a sound with indirection. The command <code>load.sound.v</code> does not exist. | ||
+ | </blockquote> | ||
== sound(n, m); == | == sound(n, m); == |
Revision as of 21:55, 25 December 2013
Tutorials Table of Contents
AGI Command Reference Index
load.sound(n);
Loads into memory the SOUND resource number n, i.e. Sound(n). Note that there is no way of loading a sound with indirection. The command
load.sound.v
does not exist.
sound(n, m);
Starts playback of the SOUND resource number n. When finished, Flag(m) is set to 1.
stop.sound();
Stops the playback.
Tutorials Table of Contents
AGI Command Reference Index
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