Difference between revisions of "AGI Command Reference - Sound Resource Management Commands"

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== <br />load.sound(n); ==
 
== <br />load.sound(n); ==
  
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<blockquote>
 
Loads into memory the SOUND resource number n, i.e. Sound(n). Note that there is no way of loading a sound with indirection. The command <code>load.sound.v</code> does not exist.
 
Loads into memory the SOUND resource number n, i.e. Sound(n). Note that there is no way of loading a sound with indirection. The command <code>load.sound.v</code> does not exist.
 +
</blockquote>
  
 
== sound(n, m); ==
 
== sound(n, m); ==

Revision as of 21:55, 25 December 2013

Tutorials Table of Contents
AGI Command Reference Index

Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16


Sound Resource Management Commands
By Chris Cromer

 


load.sound(n);

Loads into memory the SOUND resource number n, i.e. Sound(n). Note that there is no way of loading a sound with indirection. The command load.sound.v does not exist.

sound(n, m);

Starts playback of the SOUND resource number n. When finished, Flag(m) is set to 1.

stop.sound();

Stops the playback.

 

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Tutorials Table of Contents
AGI Command Reference Index

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