Difference between revisions of "AGI Command Reference - Sound Resource Management Commands"
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[[AGI Command Reference - Inventory Item Management Commands|7]] | | [[AGI Command Reference - Inventory Item Management Commands|7]] | | ||
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[[AGI Command Reference - Sound Resource Management Commands|9]] | | [[AGI Command Reference - Sound Resource Management Commands|9]] | | ||
[[AGI Command Reference - Text Management Commands|10]] | | [[AGI Command Reference - Text Management Commands|10]] | | ||
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− | [[AGI Command Reference - | + | [[AGI Command Reference - Picture Resource Management Commands|8]] | |
[[AGI Command Reference - Sound Resource Management Commands|9]] | | [[AGI Command Reference - Sound Resource Management Commands|9]] | | ||
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[[AGI Command Reference|AGI Command Reference Index]] | [[AGI Command Reference|AGI Command Reference Index]] | ||
− | <span style="float: left">[[AGI Command Reference - | + | <span style="float: left">[[AGI Command Reference - Picture Resource Management Commands|< Previous: Picture Resource Management Commands]]</span><span style="float: right">[[AGI Command Reference - Text Management Commands|Next: Text Management Commands >]]</span> |
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Revision as of 14:52, 28 December 2013
Tutorials and Guides Table of Contents
AGI Command Reference Index
load.sound(n);
Loads into memory the SOUND resource number n, i.e. Sound(n). Note that there is no way of loading a sound with indirection. The command
load.sound.v
does not exist.
sound(n, m);
Starts playback of the SOUND resource number n. When finished, Flag(m) is set to 1.
stop.sound();
Stops the playback.
Tutorials and Guides Table of Contents
AGI Command Reference Index
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