Difference between revisions of "AGI Command Reference - Sound Resource Management Commands"

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Revision as of 14:52, 28 December 2013

Tutorials and Guides Table of Contents
AGI Command Reference Index

Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16


Sound Resource Management Commands
By Chris Cromer

 


load.sound(n);

Loads into memory the SOUND resource number n, i.e. Sound(n). Note that there is no way of loading a sound with indirection. The command load.sound.v does not exist.

sound(n, m);

Starts playback of the SOUND resource number n. When finished, Flag(m) is set to 1.

stop.sound();

Stops the playback.

 

Page: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16


Tutorials and Guides Table of Contents
AGI Command Reference Index

< Previous: Picture Resource Management CommandsNext: Text Management Commands >