AGI Command Reference - Unknown Commands

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Unknown Commands
By Chris Cromer

 

* only works with pc v3 games. All of the mouse commands in this tutorial do not work with Brian's AGI mouse hack.

unknown170(n);* [set.simple(n);]

n is a string number using this makes a saved game's name the same as the string n you used.

unknown171();* [push.script();]

This command is used if you want to temporarily load up something then unload it so that you do not use the interpreters script. This can stop the problem out of script.

unknown172();* [pop.script();]

This command is used if you want to temporarily load up something then unload it so that you do not use the interpreters script. This can stop the problem out of script.

unknown173();* [hold.key();]

This command makes it so you have to hold the arrow key to move a good example of this is in Mixed Up Mother Goose.

unknown174(n);* [set.pri.base(n);]

This affects the priority base of the AGI interpreter Kings Quest 4 uses this function to affect the table so the "base" (priorities < = 4) is bigger or larger at the top.

unknown175(n); [discard.sound(n);]

This command discards sound n.

unknown176(); [hide.mouse(n);]

This command hides the mouse pointer.

unknown177(n);* [allow.menu(n);]

This command determines whether the menu is activated or not.

If n = 0 the menu is turned off.

If n = 1 the menu is turned on.

unknown178(n); [show.mouse(n);]

This command makes the mouse appear.

unknown179(n1,n2,n3,n4); [fence.mouse(n1,n2,n3,n4);]

This command sets up a fence which the mouse can not go out of.

unknown180(x,y); [mouse.posn(x,y);]

This command gets the position of the mouse pointer.

unknown181(n);* [release.key(n);]

This command does the opposite of unknown173(); it allows you to walk until you press a key to stop.

unknown182(x,y); [adj.ego.move.to.x.y(x,y);]

This moves the ego to the position set in x y.

 

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