Difference between revisions of "AGI Resources"

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Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. [[VIEW Resource|VIEW resources]] contain animations and sprites, [[Picture Resource|picture resources]] contain background images, [[LOGIC Resource|LOGIC resource]] resources have the scrips and [[SOUND Resource|SOUND resources]] contain the sound effects and music.
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Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. [[AGI View Resource|View resources]] contain animations and sprites, [[AGI Picture Resource|picture resources]] contain background images, [[AGI Logic Resource|Logic resource]] resources have the scrips and [[AGI Sound Resource|Sound resources]] contain the sound effects and music.
  
During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[VOL Resource|VOL files]].
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During the game interpreter loads and unloads these resources in order game to function. These resources are stored within [[AGI VOL Resource|VOL files]].
  
 
===Related===
 
===Related===

Latest revision as of 12:43, 24 March 2019

Data used by AGI is mainly stored in four types of resources, view, picture, logic and sound. There can be up to 256 resources of each resource. View resources contain animations and sprites, picture resources contain background images, Logic resource resources have the scrips and Sound resources contain the sound effects and music.

During the game interpreter loads and unloads these resources in order game to function. These resources are stored within VOL files.

Related